There are two topics on which there is news to report. One is the release of the 1.2.1 update, the second concerns the future of ZM.
ZM 1.2.1:
The 1.2.1 update is now available for download. What follows is a selection of the changes (more complete changelog here).
- Fixed memory leak in server
- Revolver made stronger
- Banshee damage lowered
- Improvement of interface responsiveness in certain situations
- Improvement of zombie behaviour when told to swat objects
- Additional game events for use by server plugins
- Fixes for various exploits
- Fix for rotated view after spectating through the zombie cam when the round restarts
- Various other bugfixes
Download:
ZM 1.2.1 Full Windows installer: Download from UK mirror
ZM 1.2.1 Linux dedicated server version: Download from UK mirror
As usual, the Files page will be updated as mirrors appear.
A note on the future of ZM:
This release is the last ZM release. I (that is, theGreenBunny) am ceasing development to pursue other interests, and seeing as the rest of the team has already been otherwise occupied for much of the past year, that means development as a whole will not continue.
So, enjoy the mod, and goodbye!
After a long wait, the 1.2.0 update is finally ready for public consumption. With a huge number of changes and a vast number of bugfixes (full list here), we hope 1.2.0 was worth the wait.
Highlights include:
- Molotovs
- Revolver
- Immolators
- Banshees clinging to the ceiling
- Load-out map entities, letting survivors start out with equipment
- Overhauled spawning menu and system
- Late-joiner autojoin
- Lag compensation: Banshees can now be hit
- Zombie-view spectator camera
- Lots of balancing tweaks, and a lot of bugfixes
Download links:
ZM 1.2.0 Full Windows Installer - Download from mirror in the UK
ZM 1.2.0 Linux Dedicated Server - Download from mirror in the UK
More mirrors available soon at our Files page.
Happy Halloween.
UPDATE: The move has been completed.
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We will be moving the ZM site and forums to a different server soon. The exact timeframe depends on a lot of things, and we'd like to get this done ASAP. Hence, this post is essentially an advance warning that the site may go down at some point in the near future.
If all goes well, the actual move shouldn't take long, but it can take a while before the domain properly points to the new server. If possible we will put up some form of status page.
For the optimists: no, this does not mean we are going to launch ZM 1.2.0 immediately after we move. However, this move is something that needs to happen before we can release the update. We still have a final bit of testing to go.
Quick update on the status of Zombie Master version 1.2.0, especially for those who have not been following the forums as closely as some: we've completed work on a large number of fixes and additions, and have begun internal testing.
A short overview of some of the things 1.2.0 will bring to ZM:
- New weapons: the molotov and the revolver.
- New zombie: the immolator.
- New population limit system, where stronger zombies take up more 'room'.
- New textures for the survivors and certain weapons, contributed by members of the community.
- More server-side customisation: zombie prices can be changed, the aforementioned population system can be tweaked/disabled, and new game events allow plugins to track player performance in detail.
- Lag compensated zombies: unless we find in testing that it causes problems for servers, hit detection should improve.
- And a lot of bug fixes, balancing changes, exploit fixes, smaller features and tweaks.
Hopefully testing will go smoothly, and you'll be able to see the entirety of the changes for yourself soon.
For those wondering what we've been up to, on the forum there is a thread devoted to the last pieces of development of 1.2.0, which is drawing very, very near.
Click me to follow our progress!
Happy new year from everyone on the ZM team!
-Angry Lawyer
Zombie Master is a multiplayer survival horror FPS/RTS mod for Half-Life 2. A team of FPS-playing humans attempts to complete map-specific objectives while an RTS player controls the zombie horde with only one goal: death to all humans.
He is the Zombie Master.