Happy new year from everyone on the ZM team!
-Angry Lawyer
Happy Halloween to all Zombie Master players, from everyone on the team.
Yes, betwixt 1.1.2 and the fabled 1.2.0, we've released a 1.1.3 patch to deal with the griefing going about, and to fix some longstanding bugs.
- [Fix] "Wall-running" exploit
- [Fix] Spamming Roundrestart caused the round to never restart
- [Fix] VGUI screens crashed the game
- [Fix] Squad selecting crashed if zombies in group die
- [Fix] Empty servers crashed by voteRR
- [Fix] respawn_entities could be called by anyone and crashes a server
- [Fix] Console commands could bypass limited spawns
- [Fix] Trigger_playercount was broken
- [Fix] Spawning 5 zombies when they wouldn't fit in the zombie cap deducted resources without spawning all five
- [Feature] Ragdoll fade time can now be set by changing cl_ragdoll_fadetime
- [Feature] Cool name colours for developers
- [Feature] Announce SteamIDs of TKs
- [Feature] Player name sent to the console when an explosive barrel is shot
We've also had repeated incidents of players impersonating developers. Please be aware that if a developer is in a VAC-secured server, he'll probably have a purple name. Never give account details or passwords to anyone, not even us.
Enjoy the fixes, and pray that more bugs don't delay 1.2.0 any further.
1.1.2 to 1.1.3 Patch - Mirror 1 (US) - 2 (UK)
1.1.2 to 1.1.3 Patch for Linux dedicated servers - Mirror 1 (US) - 2 (UK)
1.1.3 Full dedicated server for Linux - Mirror 1 (US) - 2 (UK)
More mirrors available soon at our Files page.
-Angry Lawyer
We've reached 1.1.2, hopefully the last quick-patch before the next larger infusion of content.
So, the things fixed so far:
[fix] Weapons were sometimes hard to pick up
[fix] Fast shooting exploits in shotgun and rifle
[tweak] Health indication in player identification display
[tweak] ZM resource limit server setting zm_resource_limit (default 4000)
[fix] Team changes (including to spectator after death) had erratic results
[feature] Muting players
[tweak] Weapon flags failed to reset in some situations after forcehuman/forcemaster team switching
[fix] ZM preference window came up when the ZM camera toggled
[fix] Zombie spawns could still be clicked when inactive
[fix] Voting for roundrestart could be spammed
[fix] DOTD chalkboard weirded out
Plus minor fixes to the maps.
As usual, if your game goes horridly wrong after patching, try reinstalling with the 1.1.2 full installer.
UPDATE: If you experience the spectator bug after patching to 1.1.2, it is recommended you do a clean install using the full 1.1.2 installer.
To download:
UPDATE: Check the files page for a bunch of mirrors, for the full install, patch and linux server.
Special thanks to our crew of dedicated playtesters, without whom we'd have never caught the bugs.
-Angry Lawyer
We bring you a sizeable update in the form of 1.1.1. Next to various updates and additions, this update includes some new weapon models from the hands of Ficcy, who recently joined our team.
UPDATE #1: Turns out there's an annoying bug with spectator mode, or rather the lack of switching to it.
UPDATE #2: Hotfix has been released. See downloads below.
Changelog:
[fix] Players' names not showing up when looking at them
[fix] Entities duplicating on roundrestart, causing server crashes
[fix] Players spawning in walls and spawns generally acting up
[fix] Game Information menu not updating after switching servers
[fix] Group spawning when near cap deducting resources without spawning
[fix] Weapons disappearing 30 seconds after being dropped
[fix] Bug in player-counting entity toggle
[fix] Various crashes caused by burning zombies
[fix] Various minor interface bugs
[fix] zm_warehouse overhauled
[fix] Various issues with zm_minerinconvenience and zm_docksofthedead
[twk] Survivors can only pick up ammo if they have room for at least 25% of the box
[twk] Zombies shouldn't give up and stop walking as often when bumping into others
[twk] Added randomness to choice of new Master when multiple players have the highest priority rating
[twk] Allowed ZM placing traps on objects, tweaked triggering range
[twk] Improved automatic round restart detection when new players join an empty server
[add] New models for shotgun and MAC10
[add] Select all button
[add] Forced choice of whether player wants to be able to become ZM or not at joining of server
[add] Brush map entity that blocks Hidden Summon
[add] Default ban list for known trolls/griefers
[add] Basic loading screen with some tips for new players
Though we recommend using the Full installer, this time around we're also releasing a 1.1.0 to 1.1.1 patch.
When using the Full installer, it is recommended that you remove your existing zombie_master directory before installing.
The downloads:
Full installer
Patch from 1.1.0 to 1.1.1
After installing 1.1.1, apply the 1.1.1b hotfix:
Hotfix 1.1.1 to 1.1.1b
Linux Dedicated Server
These are UK mirrors. Be sure to check the Files page for mirrors near your location, it gets updated as often as possible.
Keep in mind you'll have to exercise some patience while server admins update until you'll be able to join servers!
Happy, er, mastering of zombies!
We've arrived at version 1.1.0, bringing along two new maps and a bunch of fixes.
Some of the changes:
- Added zm_minerinconvenience
- Added zm_warehouse
- Fixed invisible model bug (again)
- Fixed object carrying lag
- Fixed ZM Game Info menu
- Fixed Hulk hitboxes
- Fixed a bunch of crashes
- Changed ammo pickups: players can only pick up ammo for guns they own
- Balancing tweaks
- And various other things...
A more complete changelog.txt (though it doesn't list every single change) can be found in the game directory after installing.
Due to inconsistencies created by differences between the 1.0.2 patch and 1.0.2 main build, we are only releasing a full 1.1.0 build. This is to get everyone on the same base again. Next version will have patches again.
Pleasant news is that we have a more advanced installer this time, which should automatically find your SourceMods directory for you.
It is recommended that you remove your existing zombie_master directory before installing.
On to the downloads:
Zombie Master Beta 1.1.0 Full Installation
Zombie Master Beta 1.1.0 Linux Dedicated Server
Update: note that these links point to a UK mirror. Be sure to check the Files page for a mirror closer to you if you live elsewhere, it gets updated often.
Hopefully everything will work, otherwise let us know and we'll either fix it ASAP or add it to the list, depending on the nature of the problem.
Enjoy!
Zombie Master is a multiplayer survival horror FPS/RTS mod for Half-Life 2. A team of FPS-playing humans attempts to complete map-specific objectives while an RTS player controls the zombie horde with only one goal: death to all humans.
He is the Zombie Master.
Check out the sites of people nice enough to host ZM servers:
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