Welcome, Guest. Please login or register.
Did you miss your activation email?
July 31, 2014, 01:29:22 pm
Home Help Login Register
News: Trouble in Terrorist Town? Site here, forum here.

  Show Posts
Pages: 1 ... 7 8 9 [10]
181  Zombie Master / Release and WIP / Re: [Release] zm_last_defence_v1 on: April 01, 2008, 12:46:32 am
well im adding the sewers in v3
but now its time
v2 is now officially finished!!
with screenshots
182  Zombie Master / Release and WIP / Re: [Release] zm_last_defence_v1 on: March 30, 2008, 10:15:17 pm
what do you mean what do i mean, that map is called DeFence or something

lol, its kinda like backwoords, exepct you still have to defend, while gathering the items, but what items would you need XD

By the way: im planning on releasing v1.2 sometime today (gmt +10)
183  Zombie Master / Release and WIP / Re: [Release] zm_last_defence_v1 on: March 30, 2008, 10:37:57 am
thanks, after playing alittle with my mates i released all of this too, btw thanks for the saw trap idea, im ask how to do it in the other forums Cheesy

im working on the next version atm (even though i just released the other like an hour ago XD)

ill give ya an-mini list of things ive add in the 1 hour of editing

- enterable train cart, hand gun ammo now spawns in there
- made the barricades opening larger, for the stupid zombies XD
- added trap for the top level of the barricade (breaks the floor, good for a zm who has 1000 zombies under the floor)
- im putting in a respawning banshee spawner (3 at a time, ever 45 seconds can be activated)
- im allowing banshees to be spawned at the first set of spawn points (its up to the server to control the limit of banshees), im doing taht right as i write this XD
- ive added a bullet sheild to the droping barrels, so players cant shot them before they are activated

i agree about the multiobjectives, thats what i am working towards
dont ask me why i didnt do it in the original map, or why i released it
i just did XD

Screenies will come with the updated!
184  Zombie Master / Release and WIP / Re: [Release] zm_last_defence_v1 on: March 30, 2008, 07:42:27 am
i know, im getting now
XD
gosh, i shouldnt be releasing so early, but meh
expect to see the map get bigger before your eyes when i bring out the updates
185  Zombie Master / Release and WIP / [RELEASE] [V2] zm_last_defence_v2 *Version 3 coming soon!!* on: March 30, 2008, 07:18:48 am
Yay for me and my first map Cheesy

download here

http://www.mediafire.com/?dy3xbziygyz

Humans: Defend the Civilian Train For 5 Minutes!
Zombie Master: Take Both Attack Points To Win!

NEW vid!
 http://www.youtube.com/watch?v=cJgwA7pgXQQ
 Take a note: The Legion of the Fishtoadii is going to be huge.
Made by Fishtoad Cheesy

m_Last_Defence_v1_2 Change Log:

- Added enterable train cart
- Made the barricades opening larger
- Added trap for the top level of the barricade
- Allowed Banshee Spawning At The First 2 Points
- Ive added a bullet sheild to the droping barrels
- Added Explosive Barrels
- Covered map in hidden shambler spawn blocker
- Fixed up problem with attack points, forgeting about the first and head straight to the
last, you know have to capture the first
- Removed Incorrectly Displaying Objective Briefing
- Added Banshee Trap
- Added 2 Saw Traps
- Added Spot lights
- Added Massive Fire Trap
- Added Scenery
- Added rolling Barrel Trap







If you encounter any bugs, or have any suggestions post here
also feedback would be nice Cheesy
186  Zombie Master / Release and WIP / Re: [WIP] zm_mallofmonsters (9-6-07) on: March 22, 2008, 11:00:51 pm
Big W's gonna be SOOOOOOOOOOOOOOOO rad
Pages: 1 ... 7 8 9 [10]


Login with username, password and session length

Powered by SMF 1.1.19 | SMF © 2013, Simple Machines
Page created in 0.067 seconds with 20 queries.