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ZM2 / Release and WIP / Re: zm_2xship_b1
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on: May 01, 2013, 08:47:55 pm
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uh... are you the original creator of zm_ship or did you just decompile his map and copy pasted the ship?
If what Mehis says is true, I'd bet on the latter, as the original creator should have enough mapping knowledge to know better than to not rename the entities.
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ZM2 / General Discussion / Re: Current Opinions
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on: April 08, 2013, 08:57:34 pm
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Well I'm just glad it finally is out, even if there's a lot of stuff to fix. Personally, I like the new guns. I just hope that the first patch will be out soon, as realizing that the EP2 content doesn't show up ingame has killed all my motivation for mapping for the moment.
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14
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ZM2 / Technical / Bug Reports / Re: Various Bugs Thread
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on: April 01, 2013, 07:50:57 pm
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Not sure if this is an actual bug, it might be more of a mapping problem: 2 of my maps I made for ZM that use phys_lengthconstraint (zm_failtruck and zm_coastal_carnage) crash in ZM2 (and apparently EP2,too but I am not sure yet if the reason there is the same as in ZM2.). Just placing deleteing the phys_lengthconstraint and placing a new phys_lengthconstraint in ZM2 configured hammer that constrains exactly the same entities as the old one fixes the crash. Even if it's not actually a bug, it might be interesting info for mappers who have problems with their old ZM maps in ZM2.
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