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Other / Trouble in Terrorist Town / Re: Map voting after round end.
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on: November 02, 2011, 03:36:30 pm
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You want fretta mapvoting of 1. The fretta voting system is the only other system to use for TTT unless you code your own. You manage maps as you would in anything else. Any map with zm_, cs_, ttt_, de_, dm_ that is in the map folder of your server will be available to be voted on. You can always add more things like gm_ if you wanted in the info.txt of the TTT gamemode. With that said if you don't want cs maps or de maps just remove that section.
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72
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Other / Trouble in Terrorist Town / Re: Laptop Issues
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on: October 25, 2011, 09:28:52 pm
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Well the F1 - F4 are in esc>options>keyboard>Gamemodes Showhelp is F1 and it goes down.
The rest I will give you: (To bind you type this in console: bind F5 command) "F5" = "jpeg" "F6" = "save quick" "F7" = "abuse_report_queue" "F8" is not bound "F9" = "load quick" "F10" is not bound "F11" is not bound "F12" = "replay_togglereplaytips"
Those are mine. Hope it helps.
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74
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Other / Trouble in Terrorist Town / Re: HELP: STOOL/SWEP Adding.
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on: October 25, 2011, 02:45:45 pm
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I have been having this same issue with a weapon of mine. Well first of all the weapon of mine shouldn't even drop. It is specified to be removed on drop. So I have like no clue why it is just going invisible. Sorry. I am glad its mostly working.
What I was thinking though, is that you might just want to make the weapon remove on drop like the holstered would. Make it completely detective only. I find making det only weapons make people enjoy it just that much more.
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75
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Other / Trouble in Terrorist Town / Re: HELP: STOOL/SWEP Adding.
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on: October 24, 2011, 09:36:09 pm
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First to start off you shouldn't ever really need to have the client dl the lua files of the server. Those are usually sent in the cache if I am not mistaken. I haven't really messed with any weapons that require /lua/autorun files much so this is mostly just my impressions from a quick glance at the code. I would just try copying the weapons lua to a folder specifed as something like weapon_ttt_climb and port it to TTT. Porting it to TTT should be easy since this weapon doesn't have another base its already working off of. Then just copy over the autorun stuff to your lua/autorun. With that said I didn't look over the lua files line by line so I am not sure how they call on each other. You will have to make sure that the files know where the other files are. Also all that really should go to the client is the sound files.
Not sure if it will work but I hope I helped some.
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76
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Other / Trouble in Terrorist Town / Re: HELP: STOOL/SWEP Adding.
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on: October 24, 2011, 03:16:17 pm
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Well I don't think you can add a stool, because it requires the tool gun. I guess you could code it into some sort of weapon form. When it comes to sweps in addon form its simple as converting the shared.lua of the weapon to TTT by adding things like the icon into it and stuff. Just make sure it has all of the stuff from the guide really. You would then copy the weapon's shared.lua into a folder named weapon_ttt_namehere and copy the materials and models and such from the addon to their respective directories.
If that doesn't help, maybe give an example of an addon you wanted to add as a weapon.
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80
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Other / Trouble in Terrorist Town / Re: Your top 3 maps?
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on: October 23, 2011, 10:09:52 am
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Damn I dont even know. So many amazing maps aren't my fav because of them being over played. I would have to say cluedo, fuuk_jail, and labyrinth. Simply because I have the most fun on these maps. For several reasons: I own as a T on them averaging like 7 kills, good memories, and just a good amount of everything I personally like in a map.
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