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News: Zombie Master 2

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61  Other / Trouble in Terrorist Town / Re: ttt_print_damagelog Suggestion: Record Item Purchases on: November 03, 2011, 02:16:45 am
I would add another function to the weapon. Like SWEP.Printbought or something. This would allow for server owners to decide if it's needed.
62  Other / Trouble in Terrorist Town / Re: Prompt list of console commands the latest versions on: November 03, 2011, 02:15:48 am
Well, those are the only ways to do it without him coding something. So I figured those would be best. I know they require sv_cheats but I'm not going to give him my code for it so I figured give him the next best thing..
63  Other / Trouble in Terrorist Town / Re: Prompt list of console commands the latest versions on: November 02, 2011, 08:56:26 pm
"Debug commands

ttt_force_terror
Forces you to spawn as a Terrorist. Cheat.

ttt_force_traitor
Forces your role to traitor. Cheat.

ttt_force_detective
Forces your role to detective. Cheat."

For future reference a lot of information can be found here: http://ttt.badking.net/
64  Other / Trouble in Terrorist Town / Re: Map voting after round end. on: November 02, 2011, 03:36:30 pm
You want fretta mapvoting of 1. The fretta voting system is the only other system to use for TTT unless you code your own. You manage maps as you would in anything else. Any map with zm_, cs_, ttt_, de_, dm_ that is in the map folder of your server will be available to be voted on. You can always add more things like gm_ if you wanted in the info.txt of the TTT gamemode. With that said if you don't want cs maps or de maps just remove that section.
65  Other / Trouble in Terrorist Town / Re: [Problem] my custom wep icons wont load on: November 01, 2011, 05:36:13 pm
Try making an add resource file seperate from the weapons. Navigate to lua/autorun/server and make a lua file like icons.lua and put all the add resources in there.
66  Other / Trouble in Terrorist Town / Re: [Help] TTT Knife on: November 01, 2011, 05:34:53 pm
Makes sense. Glad I finally know the answer!
67  Other / Trouble in Terrorist Town / Re: [Help] TTT Knife on: November 01, 2011, 04:37:40 am
Whenever I have ever set it to 100, I have had no issue. For some reason when its set to 100 it winds up showing up as 2000 in damage logs so its fine.
68  Other / Trouble in Terrorist Town / Re: [Help] TTT Knife on: October 31, 2011, 12:23:54 am
Yeah, to make it one hit kill all you do is make it 100. Pretty simple.
69  Other / Trouble in Terrorist Town / Re: [Looking for] Gmod ingame store on: October 30, 2011, 06:16:43 pm
Well I despise Stores on TTT but whatever thats your choice. There are really only a couple released stores that are any good and no one will share their custom coded one. With that said you aren't going to get the kind of store you want really. Here are a couple links:

http://www.facepunch.com/threads/1022682-WIP-PointShop
http://www.facepunch.com/threads/1119621

Two things though. Shops on TTT imo degrade the experience and also these shops need work so you need to do some coding.

Also learn to check facepunch. Pretty much everything is there.

70  Other / Trouble in Terrorist Town / Re: Source Mod on: October 29, 2011, 03:14:19 am
No, I just tested it out and didn't have a crash. Is it consistently happening for you or just sometimes?
71  Other / Trouble in Terrorist Town / Re: Laptop Issues on: October 25, 2011, 10:02:24 pm
Oh, now I feel like a derp. Sad When I hear F keys I think of the F1-12. Oh well.
72  Other / Trouble in Terrorist Town / Re: Laptop Issues on: October 25, 2011, 09:28:52 pm
Well the F1 - F4 are in esc>options>keyboard>Gamemodes
Showhelp is F1 and it goes down.

The rest I will give you: (To bind you type this in console: bind F5 command)
"F5" = "jpeg"
"F6" = "save quick"
"F7" = "abuse_report_queue"
"F8" is not bound
"F9" = "load quick"
"F10" is not bound
"F11" is not bound
"F12" = "replay_togglereplaytips"

Those are mine. Hope it helps.
73  Other / Trouble in Terrorist Town / Re: HELP: STOOL/SWEP Adding. on: October 25, 2011, 07:58:44 pm
No problem at all. Grin I am just glad I could be of some help! Grin
74  Other / Trouble in Terrorist Town / Re: HELP: STOOL/SWEP Adding. on: October 25, 2011, 02:45:45 pm
I have been having this same issue with a weapon of mine. Well first of all the weapon of mine shouldn't even drop. It is specified to be removed on drop. So I have like no clue why it is just going invisible. Sorry. I am glad its mostly working.

What I was thinking though, is that you might just want to make the weapon remove on drop like the holstered would. Make it completely detective only. I find making det only weapons make people enjoy it just that much more.
75  Other / Trouble in Terrorist Town / Re: HELP: STOOL/SWEP Adding. on: October 24, 2011, 09:36:09 pm
First to start off you shouldn't ever really need to have the client dl the lua files of the server. Those are usually sent in the cache if I am not mistaken. I haven't really messed with any weapons that require /lua/autorun files much so this is mostly just my impressions from a quick glance at the code. I would just try copying the weapons lua to a folder specifed as something like weapon_ttt_climb and port it to TTT. Porting it to TTT should be easy since this weapon doesn't have another base its already working off of. Then just copy over the autorun stuff to your lua/autorun. With that said I didn't look over the lua files line by line so I am not sure how they call on each other. You will have to make sure that the files know where the other files are. Also all that really should go to the client is the sound files.

Not sure if it will work but I hope I helped some.
76  Other / Trouble in Terrorist Town / Re: HELP: STOOL/SWEP Adding. on: October 24, 2011, 03:16:17 pm
Well I don't think you can add a stool, because it requires the tool gun. I guess you could code it into some sort of weapon form. When it comes to sweps in addon form its simple as converting the shared.lua of the weapon to TTT by adding things like the icon into it and stuff. Just make sure it has all of the stuff from the guide really. You would then copy the weapon's shared.lua into a folder named weapon_ttt_namehere and copy the materials and models and such from the addon to their respective directories.

If that doesn't help, maybe give an example of an addon you wanted to add as a weapon.
77  Other / Trouble in Terrorist Town / Re: TTT problems since update? on: October 24, 2011, 03:50:42 am
Yeah, now that I think about it I have the same issue as Gash. I just rarely use random ammo so It never really struck me as odd.
78  Other / Trouble in Terrorist Town / Re: HELP: STOOL/SWEP Adding. on: October 24, 2011, 03:49:15 am
I think you are simply asking on how to add the weapons to your server or how to code them? Either way check out this link, it shows all things related to custom weapons. http://ttt.badking.net/custom-weapon-guide
79  Other / Trouble in Terrorist Town / Re: Your top 3 maps? on: October 23, 2011, 04:09:14 pm
For some reason (no offence to the mapper) I have never liked clue. I just don't like it.
80  Other / Trouble in Terrorist Town / Re: Your top 3 maps? on: October 23, 2011, 10:09:52 am
Damn I dont even know. So many amazing maps aren't my fav because of them being over played. I would have to say cluedo, fuuk_jail, and labyrinth. Simply because I have the most fun on these maps. For several reasons: I own as a T on them averaging like 7 kills, good memories, and just a good amount of everything I personally like in a map.
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