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News: Zombie Master 2 discussion

Zombie Master  |  ZM2  |  General Discussion (Moderator: McViolent)  |  Topic: [RELEASE: v1.0.1b] Zombie Master 2 « previous next »
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Author Topic: [RELEASE: v1.0.1b] Zombie Master 2  (Read 97404 times)
McViolent
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« on: August 16, 2010, 03:39:51 pm »


Description
Zombie Master 2 is a Source 2007 port of Zombie Master that fixes several bugs, adds several new features and content.

Media

Modeled by Z3RO

Download
1.0.1 Full Installer
1.0.1b Hotfix
Zombie Master 2 - v1.0.1 Torrent

For more info on the project
Zombie Master 2 Mod Page
ZM2 Steam Community
« Last Edit: May 15, 2013, 05:40:06 am by McViolent »
McViolent
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« Reply #1 on: August 16, 2010, 03:41:23 pm »

Since the old thread contained posts back when it was for the unofficial patch, I figured it would have been better if we made a new thread.

point_viewcontrol
The modifications I did to point_viewcontrol were quite simple. When a point_viewcontrol is enabled, all players will have view entities set to it, acting as a cutscene. Each player can exit the cut scene whenever they want without interrupting the other players from watching. I may add an option so it would disable skipping the cutscene.

func_win_trigger
With the way func_win_trigger is progressing, it could very well replace func_win. Here is a list of its current features:
  • A completely modifiable timer
  • Disallows NPCs in the trigger before winning
  • Only players within the trigger will win
I plan on adding a hud element that displays the func_win_trigger's timer.

Here's the FGD Entry below:
Quote
@SolidClass base(Trigger, Targetname) = func_win_trigger :
   "A trigger volume that only lets survivors within it win."
[
   // Inputs
   input Toggle(void) : "Toggles intial active state"
   input Enable(void) : "Hides"
   input Disable(void) : "Unhides"
   input ChangeTimeLimit(float) : "Changes and resets the time limit"
   input ModifyTime(float) : "Add or subtract time to the time limit"
   input ResetTime(void) : "Resets the Timer"
   input ToggleTimer(void) : "Toggles Timer"
   input EnableTimer(void) : "Enables Timer"
   input DisableTimer(void) : "Disables Timer"
   input Win(void) : "Human Win"

   // Outputs
   output Won(void) : "Humans Won"

   Active(integer) : "Active" : 1 : "Is this active on game load? 0 = false"
   TimerOn(integer) : "Timer" : 0 : "Is the timer active? 0 = false"
   Enemies(integer) : "Enemies" : 0 : "Disallow NPCs in area? 0 = false"
   Timelimit(float) : "Time Limit" : 5 : "Time limit for survivors to get to destination ( In Minutes )"
]
« Last Edit: August 27, 2010, 08:27:54 pm by Tannerbondy »
Soduka
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« Reply #2 on: August 16, 2010, 04:48:36 pm »

Source 2007 or 2009? Apparently the only difference right now is Mac compatibility in 2009 but 2009 is being further developed so they will grow apart, or so I've read.
McViolent
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« Reply #3 on: August 16, 2010, 04:59:13 pm »

To continue further develop Zombie Master on the Source 2007 engine.
When the Source 2009 source codes comes out, seeing as Alien Swarm's SDK was not its official release, I'll consider porting ZM2 over to Source 2009.
Pi Mu Rho
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« Reply #4 on: August 16, 2010, 05:17:05 pm »

Plus the 2009 SDK Hammer is a buggy, useless piece of shit.
McViolent
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« Reply #5 on: August 16, 2010, 05:34:43 pm »

Looking into creating a Zombie Master 2 website.
Pi Mu Rho
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« Reply #6 on: August 16, 2010, 05:40:09 pm »

Hosted where?
McViolent
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« Reply #7 on: August 16, 2010, 06:03:06 pm »

I have a few ideas where to host it, though for the most part I haven't selected yet.
« Last Edit: August 16, 2010, 06:24:52 pm by Tannerbondy »
Pi Mu Rho
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« Reply #8 on: August 16, 2010, 06:47:32 pm »

Well, it can be hosted here if you like.
Kiwi
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Trendy and Dry


« Reply #9 on: August 16, 2010, 07:05:30 pm »

Would it be possible to add a function that prevents the ZM from using explosions in a certain area, like how you can stop hidden shambler spawns in certain areas?

Quote
Worbat: You killing me constantly was so frustrating, I quit in disgust.
Quote
[16:47] Jeff: British is not an ancestry. Britain is an accident of noble marriages, pregnancies, and deaths.
McViolent
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Posts: 7555



« Reply #10 on: August 16, 2010, 07:14:29 pm »

Sure, I can add a new clip that disallows explosions.

Well, it can be hosted here if you like.
Oh, okay. Sure, thanks.
« Last Edit: August 16, 2010, 07:54:28 pm by Tannerbondy »
Kiwi
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Trendy and Dry


« Reply #11 on: August 16, 2010, 08:44:47 pm »

Do you have any plans for the night vision?

Quote
Worbat: You killing me constantly was so frustrating, I quit in disgust.
Quote
[16:47] Jeff: British is not an ancestry. Britain is an accident of noble marriages, pregnancies, and deaths.
McViolent
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Posts: 7555



« Reply #12 on: August 16, 2010, 09:15:07 pm »

Possibly redoing it to fit Zombie Master better.
worbat
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Fnar Fnar Fnar


« Reply #13 on: August 17, 2010, 01:36:01 am »

Glowing people and zombies that light up the areas around them?

20:25 - Waluigi: Apparently everyone is freaking out about GFWL for no rason
rason
rason
C.Mong
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cinnamong


« Reply #14 on: August 17, 2010, 02:05:01 am »

I was actually thinking of that. Maybe something similar to the Left 4 Dead "see survivors through walls", but just not through walls.
scot
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« Reply #15 on: August 17, 2010, 02:07:45 am »

That's a good idea. Currently the night vision doesn't really help.

I can't think of anything smart to say :{
McViolent
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« Reply #16 on: August 17, 2010, 02:16:44 am »

Glowing people and zombies that light up the areas around them?
I was actually thinking of that. Maybe something similar to the Left 4 Dead "see survivors through walls", but just not through walls.
That's a good idea. Currently the night vision doesn't really help.
Ask, and Ye Shall Receive.
Pi Mu Rho
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« Reply #17 on: August 17, 2010, 08:05:38 am »

In a similar vein, it would be good to have something like that for objectives - for things like the ladder on MI, it would be nice to have an ethereal, glowing ladder to show you where it needs to go.
C.Mong
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cinnamong


« Reply #18 on: August 17, 2010, 08:44:44 am »

That's actually an awesome idea. Really good for maps where no one knows what the hell to do.
worbat
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Fnar Fnar Fnar


« Reply #19 on: August 17, 2010, 11:50:50 am »

Glowing people and zombies that light up the areas around them?

This would be only for the ZM though. After all it's not like survivors have magic eyes.

20:25 - Waluigi: Apparently everyone is freaking out about GFWL for no rason
rason
rason
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Zombie Master  |  ZM2  |  General Discussion (Moderator: McViolent)  |  Topic: [RELEASE: v1.0.1b] Zombie Master 2 « previous next »
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