Welcome, Guest. Please login or register.
Did you miss your activation email?
June 18, 2013, 11:39:20 pm
Home Help Login Register
News: Trouble in Terrorist Town? Site here, forum here.

Zombie Master  |  ZM2  |  General Discussion (Moderator: McViolent)  |  Topic: [RELEASE: v1.0.1b] Zombie Master 2 « previous next »
Pages: 1 ... 28 29 30 [31] 32 33 34 ... 55
Author Topic: [RELEASE: v1.0.1b] Zombie Master 2  (Read 100503 times)
Pi Mu Rho
Administrator
*****
Posts: 1339


« Reply #600 on: February 21, 2011, 08:15:02 pm »

Plus I set up a map-based barricade system.
JossiRossi
Build Tester
*
Posts: 2373


Now touching you ever so slightly less.


« Reply #601 on: February 21, 2011, 09:18:23 pm »

I tried a few methods on doing that way back when. I'm interested to see how yours works.

Mr. Valvetime
Pi Mu Rho
Administrator
*****
Posts: 1339


« Reply #602 on: February 21, 2011, 09:47:44 pm »

http://www.youtube.com/pimurho#p/a/u/0/9h-VNvNuHg0
theDjLolz
Poster

Posts: 30


« Reply #603 on: February 22, 2011, 02:19:32 am »

You can PM me a demo of your submission for ZM2.
If you have it, could you pm me the "yeah" sound that plays when survivors win at ZM 1 ?
I couldnt find it in the Zm folder
Psycho Fox
Poster

Posts: 539


The only Austrian ZM mapper.


« Reply #604 on: February 22, 2011, 01:45:19 pm »

You should totally make a "hulk on a bike" - remix for ZM2.
OctaneHugo
Build Tester
*
Posts: 7799


alone on a mountaintop uprooted from the Earth


« Reply #605 on: February 22, 2011, 02:21:43 pm »

You should totally make a "hulk on a bike" - remix for ZM2.
Personally I'd be fine with just the original track. Make it an easter egg on the menu where if you hold a certain key it plays.

It's basically just like keeping your baby teeth when they fall out, except its a foot.
byblo
Poster

Posts: 250


Why me ?


« Reply #606 on: February 22, 2011, 07:19:35 pm »

Yes.
"Shit!... Shit Shit !" (Louis)
Little request: I hope this time mappers will be able to disable it, or at least, in certain zones with some trigger.
The only wait to disable it now is by changing the server variable (zm_costexplosion something..), which isn't a good idea since the setting remains for all the next maps.

Plus I set up a map-based barricade system.
That barricade system shown in the video remember me the one in zm_holdhouse.

I was more thinking of a built-in barricade system from the code, not map based. (for instance, ZPS barricading system, which was coded)

edit:(or simply by removing the ZM explosion)

The only way to make proper barricade i found, was to make a box with a very low weight.
Like this, neither the ZM or a shambler can push it away (which implies the only way to pass it,  is to send shamblers to break the boxes)

I also thought about a breakable box tool, which will spawn (spawn then teleport) some kind of barricade.
But the results tests weren't very good, there was always a technical problem.
Still have ideas to try. I love barricading. And ZM mod always lacked this, due to the ZM explosion which was always ruining survivor's barricading effort.
« Last Edit: February 22, 2011, 08:05:23 pm by byblo »
Pi Mu Rho
Administrator
*****
Posts: 1339


« Reply #607 on: February 22, 2011, 09:04:36 pm »

Barricading doesn't make sense in every map, though. It does in Docks, which is why I went for a map-based solution. Even then, it's only a temporary thing - zombies can break the boards, so you're going to need to keep replacing them if you want to stop them from getting in. It wasn't worth trying to get it hard-coded into the game.
theDjLolz
Poster

Posts: 30


« Reply #608 on: February 23, 2011, 04:05:01 am »

You should totally make a "hulk on a bike" - remix for ZM2.
Depending if i get the "job" as musician i might do some happy, funny win song for when survivors win, just a couple of secounds long
Devil Mudger
Poster

Posts: 216


Bah Humbug


« Reply #609 on: February 23, 2011, 05:01:23 am »

Just so long as something like that isn't on by default.

www.ZombieSurvivalists.com - ZomSu
ZombieSurvivalists.com | No Upgrades | United Kingdom  -  213.5.180.85:27015
theDjLolz
Poster

Posts: 30


« Reply #610 on: February 24, 2011, 01:11:14 am »

Is Tanner working on the code or still looking for a place right now ?
FBC
Build Tester
*
Posts: 5552


Forum Drunk


« Reply #611 on: March 01, 2011, 02:17:28 pm »

Both, but more of the second.

I hate everything that isnt boobs
except one pair of boobs which I hate too hate hate hate these are the boobs of betrayal
pohwelly
Poster

Posts: 7


« Reply #612 on: March 08, 2011, 02:40:26 am »

would you be able to have ZMs unable to control pre-determined zombies?
that guy
Build Tester
*
Posts: 1203



« Reply #613 on: June 09, 2011, 12:45:42 am »

So how is the progress going? Haven't seen anything new since the beginning of may. 

I want to know who was the first person to rub barrels, must of been an epic moment like discovering fire or your sisters vibrator.
McViolent
Moderator
*****
Posts: 7531



« Reply #614 on: June 12, 2011, 05:06:10 am »

Content progress has been slow and some bits will be disclosed soon. As for coding, I haven't gotten around to retrieving the source code yet. But I might have found a coder suitable to take over.

Once again, I apologize for the lack of updates.
that guy
Build Tester
*
Posts: 1203



« Reply #615 on: June 12, 2011, 09:41:01 pm »

No problem, just glad to hear it isn't dead.

I want to know who was the first person to rub barrels, must of been an epic moment like discovering fire or your sisters vibrator.
scot
Poster

Posts: 136


AKA: scotland 4 ever


« Reply #616 on: June 12, 2011, 09:49:03 pm »

Yeah as long as it is in development I don't care how long it takes.

I can't think of anything smart to say :{
blindga
Poster

Posts: 2


« Reply #617 on: June 17, 2011, 04:01:50 am »

Wanted to add on my support.

i think you are quite brave to pick up on this game project and i am rooting for you and your team 100% and cant' wait  to see the finished product.
Pi Mu Rho
Administrator
*****
Posts: 1339


« Reply #618 on: June 18, 2011, 10:08:43 am »

Dissident
Poster

Posts: 140


Manic.


« Reply #619 on: June 18, 2011, 10:11:24 am »

That's awesome. :D
Pages: 1 ... 28 29 30 [31] 32 33 34 ... 55  
Zombie Master  |  ZM2  |  General Discussion (Moderator: McViolent)  |  Topic: [RELEASE: v1.0.1b] Zombie Master 2 « previous next »
Jump to:  


Login with username, password and session length

Powered by SMF 1.1.18 | SMF © 2013, Simple Machines
Page created in 0.056 seconds with 20 queries.