"Shit!... Shit Shit !" (Louis)
Little request: I hope this time mappers will be able to disable it, or at least, in certain zones with some trigger.
The only wait to disable it now is by changing the server variable (zm_costexplosion something..), which isn't a good idea since the setting remains for all the next maps.
Plus I set up a map-based barricade system.
That barricade system shown in the video remember me the one in zm_holdhouse.
I was more thinking of a built-in barricade system from the code, not map based. (for instance, ZPS barricading system, which was coded)
edit:(or simply by removing the ZM explosion)
The only way to make proper barricade i found, was to make a box with a very low weight.
Like this, neither the ZM or a shambler can push it away (which implies the only way to pass it, is to send shamblers to break the boxes)
I also thought about a breakable box tool, which will spawn (spawn then teleport) some kind of barricade.
But the results tests weren't very good, there was always a technical problem.
Still have ideas to try. I love barricading. And ZM mod always lacked this, due to the ZM explosion which was always ruining survivor's barricading effort.