Boler
Poster
Posts: 363

os.getcwd()
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« Reply #1 on: December 22, 2010, 07:13:37 pm » |
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Solved my own problem via a coding oversight, going to post it here for the joy of others:
There is currently a bug in Zombie Master with the "prop_dynamic" entity: when the BreakOnTouch flag is enabled, the zombie master is capable of breaking this prop. So, using this bug to my advantage, I placed one of these props with the flag enabled on the Zm's spawn. When the prop breaks, it sends an output to activate a "game_ui" I have placed. Since game_ui checks for the '!activator' and the ZM is the !activator for the broken prop, the ZM becomes frozen against his/her will, and immediatly activaes the game_ui on the match start.
I am so happy! I can now continue work on my excuse to not work on my real map fun map, which is going to be similar to tetris but different in a few key ways. Because crushing survivors with blocks is fucking boring.
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