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News: Zombie Master 2

Zombie Master  |  Zombie Master  |  Custom Content (Moderator: McViolent)  |  Topic: help with a trap « previous next »
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Author Topic: help with a trap  (Read 980 times)
Butter_Biscuits
Poster

Posts: 6


« on: March 25, 2011, 09:30:34 pm »

How can I make a trap that makes the map go dark? When triggered, the map goes from day to night
Psycho Fox
Poster

Posts: 590


The only Austrian ZM mapper.


« Reply #1 on: March 26, 2011, 12:50:38 am »

try env_fade
developer.valvesoftware.com
Skull_Boy
Poster

Posts: 232

I'm in space.


« Reply #2 on: March 26, 2011, 09:01:35 am »

Yes, use an env_fade.
I tried making a day/night shift in the map but for some reason the stupid func_brush didn't block the sun light. (I wasted a damn week trying to get it work and it didn't.)
I saw one CSS map that somehow blocked the light_enviorments' light with a func_brush.
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