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Mapping for ZM: List of helpful threads
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Topic: Mapping for ZM: List of helpful threads (Read 23614 times)
Bad King Urgrain
Administrator
Posts: 12603
Mapping for ZM: List of helpful threads
«
on:
September 16, 2007, 06:59:32 pm »
This sticky holds a small list of various useful mapping threads, so we can keep things tidy and avoid having to sticky all of them.
The official logic test map
-- Contains various entity logic examples.
Mapping Cheat Sheet
-- Some useful console commands and Hammer techniques.
Milkman's lighting settings
-- Reference of realistic lighting configurations for use in maps, composed by
Milkman
.
Setting up Hammer
-- Guide on configuring Hammer for ZM.
Beginner Video Tutorials
-- Videos that show you how to start mapping with Hammer.
If you've seen a thread that would fit in this list, feel free to link it in a reply to this thread.
«
Last Edit: December 19, 2007, 12:36:21 pm by TheCze
»
oldgregg
Poster
Posts: 2668
NEVAR FORGET ZM
«
Reply #1 on:
September 16, 2007, 07:00:33 pm »
Link to the "how to set up source sdk for ZM" thread ?
EDIT HARE SHE BLOWS
http://www.zombiemaster.org/smf/index.php?topic=910.0
«
Last Edit: September 16, 2007, 07:03:39 pm by oldgregg
»
"They're cheap motherfucks, they haven't even got two shits to rub together"
Notary
Poster
Posts: 975
United forever for friendship and labour
«
Reply #2 on:
December 04, 2007, 01:59:38 pm »
This thread has been forgotten
http://www.zombiemaster.org/smf/index.php?topic=2306.msg33219#msg33219
Made in the USSR
My level design gallery
Roast Zombies
Poster
Posts: 2559
Forum Wierdo
«
Reply #3 on:
January 26, 2008, 04:14:14 pm »
This might be useful to include.
http://developer.valvesoftware.com/wiki/Multi-stop_elevators
No more struggling with elevators (when you have more than two floors that is)!
http://developer.valvesoftware.com/wiki/Client_Command_by_Trigger_proximity
This could be a
very
useful thing.
«
Last Edit: February 11, 2008, 10:24:55 pm by Roast Zombies
»
Quote from: Tannerbondy
Yes Master.
* Tannerbondy bows down and kisses Roasts paws.
Quote from: Chaosandwalls
Obi-wan-kenedy, I need you!
OneTooManyZombies
Build Tester
Posts: 9099
«
Reply #4 on:
February 11, 2008, 02:12:41 am »
I think this is a good page to link to:
http://developer.valvesoftware.com/wiki/Abstract_Mapping
It has links to tutorials on weather, elevators, cables, doors, etc.
Quote from: Rotinaj on August 19, 2010, 06:22:40 pm
it's like when you press on a calculator screen and it turns purple
trust me I know my shit
Shambie
Build Tester
Posts: 5570
«
Reply #5 on:
February 11, 2008, 12:15:36 pm »
http://developer.valvesoftware.com/wiki/List_of_entities
For when you want to map without access to hammer.
Shambie has spoken!
Just because you have the right of free speech doesn't mean you can speak freely
Quote from: Zanarias~C1?
yeah
I've never understood why the educational system has so much room for failure
http://www.zombiemaster.org/smf/index.php?to
Roast Zombies
Poster
Posts: 2559
Forum Wierdo
«
Reply #6 on:
February 13, 2008, 02:03:12 am »
I just found out something neat.
To make a ZM able to command zombies through a ceiling, make the survivor-visible side a displacement and you're done!
Example ladder and item snapping. (Battery; turns on lights.)
http://rapidshare.com/files/95790549/example_ladder_and_snapping_items.rar.html
«
Last Edit: February 29, 2008, 02:31:47 am by Roast Zombies
»
Quote from: Tannerbondy
Yes Master.
* Tannerbondy bows down and kisses Roasts paws.
Quote from: Chaosandwalls
Obi-wan-kenedy, I need you!
sharkey4123
Guest
«
Reply #7 on:
February 15, 2008, 11:31:17 am »
When i load up hammer for Zombie master, i have no entities. Anyone know why?
Shambie
Build Tester
Posts: 5570
«
Reply #8 on:
February 15, 2008, 11:46:10 am »
You clicked on the entity tool and there were no entities in the list? Sounds like a configuration problem.
Shambie has spoken!
Just because you have the right of free speech doesn't mean you can speak freely
Quote from: Zanarias~C1?
yeah
I've never understood why the educational system has so much room for failure
http://www.zombiemaster.org/smf/index.php?to
AlexCrafter
Poster
Posts: 512
I'm back.
«
Reply #9 on:
February 15, 2008, 10:30:28 pm »
-Snip- sorry.
Rilman
Poster
Posts: 235
«
Reply #10 on:
February 19, 2008, 04:33:06 pm »
Here's a few useful ones I use:
A good base texture site:
http://www.cgtextures.com/
Making tiled textures:
http://www.interlopers.net/index.php?page=tutorials&id=1968
A list of HL2 skynames:
http://www.snarkpit.net/userimages/tutorials/tut185_3.jpg
Nems tools:
http://nemesis.thewavelength.net/index.php?p=2
(has Batch Compiler, GCFScape and Photoshops VTF Plug-In - all a must for mappers imo)
Also this is a compile command I use in batch compiler (under the Steam, additional parameters section). Change the 'test8' to your map name
-applaunch 215 -game "C:\Program Files\Valve\Steam\SteamApps\SourceMods\zombie_master" -dev -console -allowdebug +map test8 +sv_cheats 1 +sv_lan 1 +maxplayers 16
..also if you add -onlyents to the BSP command line (or tick the box in the batch compiler) untick all the other sections on the right apart from the steam section you can recompile just the entities in your map and you don't mess with the lighting, obviously you can only edit entities in between compiles or it wont work.
«
Last Edit: February 19, 2008, 04:41:18 pm by Rilman
»
My Map.. Try it out
zm_alcazar
zm_alcazar2_b2
The Necrinomicon
Poster
Posts: 48
Yeah good luck with that
«
Reply #11 on:
March 23, 2008, 05:34:39 pm »
Quote from: Rilman on February 19, 2008, 04:33:06 pm
A good base texture site:
http://www.cgtextures.com/
that is very usefull
[WIP] zm_highschool
[RIP] zm_slusho
Quote from: OneTooManyZombies on April 06, 2008, 08:04:23 pm
I'm afraid that SoulOfDoom's going
bov
Poster
Posts: 21
«
Reply #12 on:
March 28, 2008, 11:54:40 pm »
Good stuff!
[WIPS]
http://www.zombiemaster.org/smf/index.php?topic=6050.0
Roast Zombies
Poster
Posts: 2559
Forum Wierdo
«
Reply #13 on:
March 30, 2008, 08:03:19 am »
http://www.interlopers.net/index.php?page=tutorials&id=5056
Easier to use than PakRat.
http://www.interlopers.net/index.php?page=tutorials
<-- Very, very useful...
«
Last Edit: March 30, 2008, 08:06:48 am by Roast Zombies
»
Quote from: Tannerbondy
Yes Master.
* Tannerbondy bows down and kisses Roasts paws.
Quote from: Chaosandwalls
Obi-wan-kenedy, I need you!
alpha.omega
Poster
Posts: 606
The Matrix Has You...
«
Reply #14 on:
March 30, 2008, 03:23:34 pm »
Helpful people on this forum:
http://twhl.co.za/forums.php?id=5
Optimizing:
http://www.student.ru.nl/rvanhoorn/optimization.php?chapter=intro
http://developer.valvesoftware.com/wiki/Category:Level_Design_Tutorials
zm_verdict
How to set up Hammer for use with Zombie Master (How to map)
Roast Zombies
Poster
Posts: 2559
Forum Wierdo
«
Reply #15 on:
April 04, 2008, 12:14:42 pm »
How to make yourself a self-illuminated texture with the least fuss (meaning, no damn obscure tools from Valve).
1. Create with MSPaint, or something else. Doesn't matter, as long as you save it as a bmp. (If you can, save it as a bmp with an alpha channel. Macromedia Flash does this easily.)
2. Open the bmp with GIMP. Add alpha channel (if you haven't already got one) and copy-paste the image from MSPaint straight into the alpha channel. Save as a tga.
3. Use VTFEdit. Import with RGBA8888 on both normal and alpha. Leave all other options off (except reflectivity/thumbnail if you want it). Save as your vtf.
4. Create the vmt, and make sure you have the line: "$selfillum" "1"
5. Copy-paste both files into the materials folder of ZM or whatever.
6. PROFIT! You have a glowing texture.
That's the image I used to test. You can see that it is self-illuminated, as I had wanted it to be.
«
Last Edit: April 04, 2008, 12:22:55 pm by Roast Zombies
»
Quote from: Tannerbondy
Yes Master.
* Tannerbondy bows down and kisses Roasts paws.
Quote from: Chaosandwalls
Obi-wan-kenedy, I need you!
Notary
Poster
Posts: 975
United forever for friendship and labour
«
Reply #16 on:
April 04, 2008, 01:23:55 pm »
well, I use photoshop with vtf plugin to create my custom textures. Is it all about adding "$selfillum" "1" when I already have a vtf with alpha channel created in photoshop?
Made in the USSR
My level design gallery
Roast Zombies
Poster
Posts: 2559
Forum Wierdo
«
Reply #17 on:
April 04, 2008, 03:10:06 pm »
You can do it that way, yeah. I'm just pointing out a way that is neither difficult nor needs you to fork over money for software.
EDIT: I'm making a custom particle effect now.
It's gonna look wicked-sick.
«
Last Edit: April 04, 2008, 03:11:11 pm by Roast Zombies
»
Quote from: Tannerbondy
Yes Master.
* Tannerbondy bows down and kisses Roasts paws.
Quote from: Chaosandwalls
Obi-wan-kenedy, I need you!
blue12
Poster
Posts: 4
«
Reply #18 on:
April 23, 2008, 10:05:03 pm »
can you give me link to site where i can download mapping program to make my own map
blue12
Poster
Posts: 4
«
Reply #19 on:
April 23, 2008, 10:18:28 pm »
whats hammer
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