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Zombie Master  |  ZM  |  Custom Content  |  Release and WIP  |  Topic: [BETA] zm_Winchester_prefinal « previous next »
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Author Topic: [BETA] zm_Winchester_prefinal  (Read 9366 times)
Citizen_001
Poster

Posts: 2900


See signature for- HOLY SHIT MARPHY MADE A MISTAKE


« on: December 31, 2007, 08:35:44 PM »

Here it is, at last.
What you've all been waiting for, for nearly a year.
The beta version of the newest Shaun of the Dead Zombie Master map.
We've worked out all the bugs we've found, but need it tested on a larger scale to flush out all the rest. This isn't the final release, but a beta exclusively for ZM Forum members!
If anyone can run a server to host this map for us, please post the details in this thread so the forum members can run it together! We'd greatly appreciate it!
Post any feedback, bug reports, etc here as well.
We hope you enjoy it!
Fixed Download Link
Screenshots:










[JossiRossi]
Mirror thanks to Alpha.Omega
http://files.filefront.com/zm+Winchester+betabsp/;9358566;/fileinfo.html
                    ---- Wilson & Citizen_001
« Last Edit: January 29, 2008, 08:51:48 PM by TheCze »

My ZM custom content

 
I'm think I have valid reasoning to be suspicious.
Cremator
Poster

Posts: 244


« Reply #1 on: December 31, 2007, 08:39:27 PM »

Cant wait to see this on a server.

alpha.omega
Poster

Posts: 606


The Matrix Has You...


« Reply #2 on: December 31, 2007, 08:41:33 PM »

Awesome! Downloading now.

Mirrored at Filefront:

http://files.filefront.com/zm+Winchester+betabsp/;9358566;/fileinfo.html

BTW: This belongs in Release and WIP, and [D][WIP] in front of it so:

[D][WIP] zm_Winchester_beta  Wink
« Last Edit: December 31, 2007, 09:04:45 PM by alpha.omega »

Notary
Poster

Posts: 977


United forever for friendship and labour


« Reply #3 on: December 31, 2007, 08:52:13 PM »

finally it's released! Grin

Made in the USSR

My level design gallery
killer cortez
Poster

Posts: 3577



« Reply #4 on: December 31, 2007, 09:01:54 PM »

i was wondering were do you put maps when you download them?

"And I heard a voice in the midst of the four beasts. And I looked, and behold a pale horse, and his name that sat on him was Death, and hell followed with him."
alpha.omega
Poster

Posts: 606


The Matrix Has You...


« Reply #5 on: December 31, 2007, 09:03:16 PM »

C:\Program Files\Steam\steamapps\SourceMods\zombie_master\maps

Wilson
Poster

Posts: 334


Docteur


« Reply #6 on: December 31, 2007, 09:21:28 PM »

Happy New Year everybody!
breeze
Poster

Posts: 77


TDR Server Admin


« Reply #7 on: January 01, 2008, 03:48:28 AM »

will give it a test run sometime tonight

that is if i get home toinght

and if it plays alright will upload to the TDR server
Shougunner
Guest
« Reply #8 on: January 01, 2008, 09:53:00 AM »

You released your map. smile
scot
Poster

Posts: 134


AKA: scotland 4 ever


« Reply #9 on: January 01, 2008, 01:45:00 PM »

You released your map. smile
No shit. Looks great!

I can't think of anything smart to say :{
FF|NedStar
Poster

Posts: 1007

Look into my eyes.


« Reply #10 on: January 01, 2008, 03:51:42 PM »

Added it to The Ice Cave map cycle.
I'm glad bzip2 got the filesize down to 16 mb.

Shotking: "Ned loves Counter-Strike secretly."
Boxxy: "Oh, you are a poet."
Krispy101
Poster

Posts: 114


Thomas Hewitt has nothing on me!


« Reply #11 on: January 01, 2008, 05:49:14 PM »

Ok, It'll be added to Zombie Survivalists! Map cycle as soon as you fix the AI Nodes in it Tongue I can't wait! It looks awesome! Better not be long doing it mate Tongue Good luck, and I'll check back every few hours xD

Kris
TheCze
Build Tester
****
Posts: 3684



« Reply #12 on: January 01, 2008, 06:03:44 PM »

Sad it looks like as if you forgot to place AI info_nodes on your map so zombies arent able to navigate.

Besides that the map looks awesome, many good references to the movie, nice music, I hope you can release a fixed version soon

Only then did the elves begin to suspect that the dwarves were not bringing any Amontillado.
Citizen_001
Poster

Posts: 2900


See signature for- HOLY SHIT MARPHY MADE A MISTAKE


« Reply #13 on: January 02, 2008, 02:03:29 AM »

Okay I placed info_nodes at strategic positions in the map where as zm you will be moving zombies. So this should fix any navigation problems for the zombies.

Fixed Download Link
« Last Edit: January 09, 2008, 07:58:23 PM by Citizen_001 »

My ZM custom content

 
I'm think I have valid reasoning to be suspicious.
Wilson
Poster

Posts: 334


Docteur


« Reply #14 on: January 02, 2008, 02:16:38 AM »

For those of you who wish to have a quicker download(if you have the means to decompress bzip2 files) and those server owners out there, here's a link to a bzip2 compressed version of the fixed map! If you don't know what a .bz2 file is, don't use this link, use the link supplied by Citizen_001.

BZ2 Compressed Download Link
rodregis
Poster

Posts: 317


« Reply #15 on: January 02, 2008, 03:50:26 AM »

Mmm, tasty, I have been looking forward to this for a while smile
Wilson
Poster

Posts: 334


Docteur


« Reply #16 on: January 02, 2008, 04:37:24 AM »

Just played the beta on Ice Cave(not the fixed one) with a good bunch of people. Found two important fixes: need more spawns, and some spawns need to be moved further from this car model. I saw that when playing with a lot of  people, a few would spawn inside the car and die instantly. A quick minor fix, nothing noticeable unless you've got a big lot of players on at once.
Other than that, with the info_nodes things should go quite smoothly.
Very fun to play, if I do say so myself.
Hope the rest of you enjoy it!
worbat
Junior Build Tester
*
Posts: 11597


Fnar Fnar Fnar


« Reply #17 on: January 02, 2008, 10:44:24 AM »

Once its downloaded Ill upload a fixed version to rapidshare.
http://rapidshare.com/files/80670858/zm_Winchester_betafixed.bsp.html
« Last Edit: January 02, 2008, 11:09:03 AM by worbat »

Quote from: sulkdodds
In other Steam news:
My entire arse.
Quote from: Barbalute
I think worbat just got a little excited and his brain shut down halfway through.
TheCze
Build Tester
****
Posts: 3684



« Reply #18 on: January 02, 2008, 12:14:41 PM »

Okay I placed info_nodes at strategic positions in the map where as zm you will be moving zombies.
I hope that are enough, actually the map should be full of them so I can navigate a banshee to every position on the map

Only then did the elves begin to suspect that the dwarves were not bringing any Amontillado.
FF|NedStar
Poster

Posts: 1007

Look into my eyes.


« Reply #19 on: January 02, 2008, 12:50:27 PM »

Updated to the betafixed version.

Shotking: "Ned loves Counter-Strike secretly."
Boxxy: "Oh, you are a poet."
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Zombie Master  |  ZM  |  Custom Content  |  Release and WIP  |  Topic: [BETA] zm_Winchester_prefinal « previous next »
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