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Zombie Master  |  Other  |  Games  |  Topic: Left 4 Old-timers « previous next »
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Author Topic: Left 4 Old-timers  (Read 519301 times)
JossiRossi
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« Reply #5100 on: May 30, 2009, 05:43:01 am »

This I won't argue, but it's not a total flop either. Really L4D might not have the continued success of TF2 for gameplay, but I sunk a good chunk of time before the grind of playing set in.

Mr. Valvetime
Joest
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ZM's Resident Furfag


« Reply #5101 on: May 30, 2009, 12:01:24 pm »

The Ai director, I think we can all safely say, does not vary enough. It pretty much just spawns idle infected in random spots while spawning boss infected and panic events on a regular basis and about 1 witch and 1 tank per map. We all know it could be way more awesome.
Well, Valve said that they will use it more of their games. Just imagine Half Life 2 Episode 3 with the combine being spawned strategically by the AI director. The bosses will be hunters, combine elite squads and maybe a strider.

I love cats. My cat ambushed me when I got out of the shower and attacked my dick.
Shadow_Archmagi
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Zeppking


« Reply #5102 on: May 30, 2009, 12:06:59 pm »

It isn't really "strategically" though. It's just sort of random. As I've said before, it isn't really an AI "director" in the sense that it thinks at all. You could completely replicate it with a couple of d100 charts.

In fact, we've already discussed this.

http://www.zombiemaster.org/smf/index.php?topic=8345.105

Ajunk was the main proponent of the L4D director.
« Last Edit: May 30, 2009, 12:11:13 pm by shadow_archmagi »

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Ajunk
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« Reply #5103 on: May 30, 2009, 04:30:00 pm »

Oh I was only arguing that it existed. I'm still pretty sure it does track those things and uses them to influence the game's next chapters. However, like I said,
The Ai director, I think we can all safely say, does not vary enough.

Despite tracking all these things and probably having some pretty hard coding, the actually net effect is tiny. The difference between players owning and players getting owned is only a few infected and a few seconds more or less of special infected spawning time or mobs. So yes, it does vary, but how much really? The answer is, not that much, and that makes things pretty unexciting.

You're all the most fucking heartless people
catbarf
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Volcano junkie.


« Reply #5104 on: June 01, 2009, 06:47:42 pm »

JossiRossi
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« Reply #5105 on: June 01, 2009, 07:04:23 pm »

I'll be damned.

Mr. Valvetime
shutup9100
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Fuck you, I'm going to space.


« Reply #5106 on: June 01, 2009, 07:05:44 pm »

Ba-dum-pish.

JossiRossi
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« Reply #5107 on: June 01, 2009, 07:12:14 pm »

I'm trying to track more info down about the sequel. It's claiming a November of this year release though. The summary given honestly seems to be the promises made about the first game, which really they should have accomplished, but if it's closer to what I had been expecting I'd probably be ok with it. Also, I'm probably way off, but this title might experiment with the pricing of the game. Valve made a big deal about how well L4D sold when it was half price, they might release it at 20 dollars. Wishful thinking I'm sure but it would be interesting to see.

Also I expect Marphy logic rage shortly.

Mr. Valvetime
Secone
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« Reply #5108 on: June 01, 2009, 07:18:13 pm »

http://www.rockpapershotgun.com/2009/06/01/left-4-dead-2-exclusive-rps-preview/
Ajunk
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« Reply #5109 on: June 01, 2009, 07:18:59 pm »

Trailer:
http://betav2.gamersyde.com/stream_11137_en.html

I came all over the place.

You're all the most fucking heartless people
JossiRossi
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« Reply #5110 on: June 01, 2009, 07:24:02 pm »

Wow, that's actually pretty neat looking.

Mr. Valvetime
Marphy Black
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« Reply #5111 on: June 01, 2009, 07:24:10 pm »

Pretty lazy to reuse TF2's bat sound, particularly when it happens to be an instantly recognizable and highlighted aspect of the game.

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So much flesh, so much meat...
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Ajunk
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« Reply #5112 on: June 01, 2009, 07:28:30 pm »

Here's in in-game footage:

http://uk.pc.ign.com/dor/objects/14352245/left-4-dead-2/videos/l4d2_gmp_fireammo_052809.html
and
http://uk.pc.ign.com/dor/objects/14352245/left-4-dead-2/videos/l4d2_gmp_fryingpan_052809.html
and
http://uk.pc.ign.com/dor/objects/14352245/left-4-dead-2/videos/l4d2_gmp_gardenmaze_052809.html
and
http://uk.pc.ign.com/dor/objects/14352245/left-4-dead-2/videos/l4d2_gmp_kitchensmoker_052809.html
and
http://uk.pc.ign.com/dor/objects/14352245/left-4-dead-2/videos/l4d2_gmp_saferoom_052809.html
and
http://uk.pc.ign.com/dor/objects/14352245/left-4-dead-2/videos/l4d2_gmp_alarm_052809.html

You're all the most fucking heartless people
Barry Burton
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« Reply #5113 on: June 01, 2009, 07:30:07 pm »

Quote
The plan for the five new campaigns is to bring them together more coherently, so you can more obviously see how the events of one lead to the beginning of the next.

Grin

Not to judge guys or anything, but Barry is much better looking than Joest.
The Essentials
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Avatar pending.


« Reply #5114 on: June 01, 2009, 07:35:23 pm »

I always wondered why you couldn't just pick up an axe or somesuch to fight zombies with. Also, customizable guns would be cool, such as taping a kitchen knife to the underside of a pistol, thus turning it into a bayonet.

EDIT: THE FUCK IS WRONG WITH YOU VALVE? We don't talk like that in the south, only about 15% of the southern population has that bad of an accent! Regionist BASTARDS!
« Last Edit: June 01, 2009, 07:39:55 pm by The Essentials »

PzK
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« Reply #5115 on: June 01, 2009, 07:42:10 pm »

I was hoping for some new enemies, other then the current ones.
OctaneHugo
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alone on a mountaintop uprooted from the Earth


« Reply #5116 on: June 01, 2009, 07:42:47 pm »

This isn't happening. This isn't happening. This isn't happening.



I thought I could always count on Valve not to fuck me over, guess not.

It's basically just like keeping your baby teeth when they fall out, except its a foot.
JossiRossi
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« Reply #5117 on: June 01, 2009, 07:45:17 pm »

God forbid they make an entire game's worth of content and then charge for it?

Mr. Valvetime
Milo
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« Reply #5118 on: June 01, 2009, 07:46:27 pm »

I fail to have a problem with Left 4 Dead 2.
Shadow_Archmagi
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Zeppking


« Reply #5119 on: June 01, 2009, 07:46:52 pm »

I always wondered why you couldn't just pick up an axe or somesuch to fight zombies with. Also, customizable guns would be cool, such as taping a kitchen knife to the underside of a pistol, thus turning it into a bayonet.

EDIT: THE FUCK IS WRONG WITH YOU VALVE? We don't talk like that in the south, only about 15% of the southern population has that bad of an accent! Regionist BASTARDS!

Valve has a long tradition of going with the cartoonized accent; even when they had actual austrialians on the team they went with a fake australian accent for the sniper.

http://steamcommunity.com/groups/brindlemovienight Movies! Xcoms!
Quote from: Dwarf Fortress
"You died a noble death. Also, if that baby that was always near you was yours, it died a noble death too."
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Zombie Master  |  Other  |  Games  |  Topic: Left 4 Old-timers « previous next »
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