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Zombie Master  |  ZM  |  Custom Content  |  Release and WIP  |  Topic: [RELEASE] ZM_Blackmesa1_v2 [Test Server is down] « previous next »
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Author Topic: [RELEASE] ZM_Blackmesa1_v2 [Test Server is down]  (Read 6220 times)
CrazyChicken
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Posts: 565


Beep Beep Boop


« on: December 29, 2008, 09:36:43 PM »

Server Info
The IP is 98.125.83.252:27015

Download!
READ THIS BEFORE DOWNLOADING
When you play my map you will notice the surivivors with custom skins. These skins do not replace anything but until the next time you quit out of ZM will use the skins. So just beaware you might notice Barney running around in ZM_Docksofthedead. If you don't want to see the custom skins simply quit out and rejoin.
Thanks and sorry,
CrazyChicken
LINK

Objectives
1. Find the keyboard
2. Hack the storage door
3. Blow up the wall with the car battery
4. Cut threw the welded vent into the sewer
5. Flood the sewer
6. Get to the lift
7. Activate thew bridge (Go threw the mini hazard cource)
8. Take the elevator to the final boss
9. Kill the Final Boss
10. Protect the engine from zombies (Until music stops)
11. Get the hell outta there in the elevator!
12. Repeat shock

Story
Instead of Black Mesa teleporters reaching the boarder world, Xen, it brings in a plague that kills lots staff. After thier bodies were taken away they reanimated and began devouring the Black Mesa staff. You and other surivors are trying to get to an elevator. Now that zombies have taken over it won't be easy...

smile

Screenshots!

Updated Screen Shots






























Yeah the screens are pretty shitty I was in a hurry Tongue

Credits
Silverlan - Final Boss
Flat Zeus (aka Overwatch Elite) - Beta testing, original ground turret, ideas, ect
Blarg & Chipvanze - Beta testing
Louis Armstrong - "What a wonderful world" song
Valve - Lots of things!
danidomen & MiniManz - Portal cube model & cube reskin
ShiftRecoil - HEV zombie reskin
Sven Co-op Team & ID Software - Sound Effects
Big Bob - Half-life Elevator Button Texture
H4lf-D3ad - Black Mesa Staff Textures I used
CrazyChicken (ME!) - Black Mesa decals, BM Staff reskins and highly editing Flat Zeus's Ground Turret and the map Tongue


Change Log
Added - 2 New Objectives
Added - Chainsaw for objectives and zombie killing Grin
Added - New trap "Try to pull people into the toxic water"
Added - Death Room if you surive a trap because of RTD you will teleport in there and die
Fixed - Possessed Drifter not teleporting
Fixed - Ground Turret not doing dammage
Fixed - Various lights, textures, and things
Fixed - Some missing textures
Fixed - Banshee teleport trap won't activate unless the current banshee moves
Fixed - Lots of things I can't rember!
Changed - The "Fake Zombies" life span increased to 60 secs
Changed - Water under catwalk is now Toxic
Changed - Various brush items have been replaced with props (ie. Railing)
Changed - Time Limit because of new objectives
Changed - Some traps now hint that they're going to trigger
Changed - Less items at start you need to hunt for guns now
Changed - Only Shamblers at final boss for fairness
Changed - Helpful messages for ZM and surivors (ie. Push the crate into position)
Changed - Vents in sewer can become open if you touch them unless the ZM changes that...
Changed - Several areas to fit things
Changed - Only 3 Banshees can be teleported at the start
Changed - The "crash pipe" doesn't collide with the dead body anymore...

Quote from: Old Info
Well Black mesa: Source is coming out soon so zombie master should have a map for it. Well I have been working on this way before I knew that the mod was coming out soon. The map is pretty simple but very fun to play. Anyway here is the story. You and a group of the surivors from the Black Mesa accident are trying to escape. Instead of the teleporter and reaching the Xen world it brought back a zombie. The virus soon speard through out the area. The objectives are pretty simple. Surivors escape and Zombie Master kills all humans or hold them off for 10 minutes. There are a crap load of traps in the map. Lots of my steam friends have donated some of their own devices for
the trap. Any way try out the map and tell me what you think.

Old Video

DOWNLOAD

Hope you like it smile
« Last Edit: June 15, 2009, 02:39:40 AM by CrazyChicken »

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Release: ZM_BlackMesa1, TTT_Bank
Scrap.est
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Posts: 5374


Zombie King!


« Reply #1 on: December 29, 2008, 10:10:43 PM »

Louis Armstrong - "What a wonderful world" song
Nice.

smile
CrazyChicken
Poster

Posts: 565


Beep Beep Boop


« Reply #2 on: December 31, 2008, 11:13:32 PM »

*cough* Anyone else *cough*

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Release: ZM_BlackMesa1, TTT_Bank
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ZM's Resident Furfag


« Reply #3 on: December 31, 2008, 11:16:38 PM »

It looks absolutely nothing like the Black Mesa from HL1. Is it the same one?

I love cats. My cat ambushed me when I got out of the shower and attacked my dick.
MasterMind
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Posts: 119



« Reply #4 on: January 01, 2009, 09:55:28 PM »

IMHO it would've been even cooler if the zombies were using scientist skins or the hl zombie model.

CrazyChicken
Poster

Posts: 565


Beep Beep Boop


« Reply #5 on: January 03, 2009, 12:21:51 AM »

It looks absolutely nothing like the Black Mesa from HL1. Is it the same one?
Yeah it looks like crap but its all for gameplay value. Tongue The next map zm_blackmesa2 will be completey recreadted by me.

---

IMHO it would've been even cooler if the zombies were using scientist skins or the hl zombie model.
I thought about that but that but I just wanted to release it Grin
« Last Edit: January 03, 2009, 12:23:39 AM by CrazyChicken »

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ZM's Resident Furfag


« Reply #6 on: January 03, 2009, 12:46:17 AM »

Yeah it looks like crap but its all for gameplay value. Tongue The next map zm_blackmesa2 will be completey recreadted by me.
If you can make it look like Black Mesa and use some of the original models, then that would be brilliant.

I love cats. My cat ambushed me when I got out of the shower and attacked my dick.
Waper
Junior Build Tester
*
Posts: 4437



« Reply #7 on: January 03, 2009, 03:02:03 AM »

It looks absolutely nothing like the Black Mesa from HL1. Is it the same one?

Some areas are surprisingly easy to recognize, especially the place where you are going down an elevator with headcrabs falling down on top of your head; are you sure you have played Half-Life?

Radscorpions? What's so rad about them?
OneTooManyZombies
Junior Build Tester Plus
***
Posts: 9097


Whaaat is this place.


« Reply #8 on: January 03, 2009, 03:16:26 AM »

Yeah I noticed that on the first skim, it's pretty easy to recognize, especially that bigass switch.

I have a ponytail fetish.
it's like when you press on a calculator screen and it turns purple

trust me I know my shit
Joest
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Posts: 9081


ZM's Resident Furfag


« Reply #9 on: January 03, 2009, 03:22:31 AM »

Some areas are surprisingly easy to recognize, especially the place where you are going down an elevator with headcrabs falling down on top of your head; are you sure you have played Half-Life?
I played all of the games in the Half Life series. I know what Black Mesa looks like, I'm not an idiot.

I love cats. My cat ambushed me when I got out of the shower and attacked my dick.
Scrap.est
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Posts: 5374


Zombie King!


« Reply #10 on: January 03, 2009, 04:32:50 PM »

I played all of the games in the Half Life series. I know what Black Mesa looks like, I made myself look like an idiot by gloating.

smile
CrazyChicken
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Posts: 565


Beep Beep Boop


« Reply #11 on: January 04, 2009, 02:51:01 AM »

Ok guys I'm going to open up my map and replace various brushes with half-life 2 props. It will add more to the Black Mesa: source felling. I was gling to do this before but I just wanted to release it Tongue

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Release: ZM_BlackMesa1, TTT_Bank
John Mancer
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Posts: 252


Holy Jesustien Poppingcats!


« Reply #12 on: January 09, 2009, 11:01:35 PM »

It looks absolutely nothing like the Black Mesa from HL1. Is it the same one?

What the hell is wrong with you, I instantly recognized all of the locations. Are you braindead.

Oh... right... you are.

If you NEED clarification:

1. Airlock to first houndeye encounter
2. Grenade room above first "houndeye area".
3. "Houndeye area." (From above on catwalk, with a new door)
4. Top o' Elevator
5. Bottom o' Elevator
6. Overview of "Houndeye Area"
7. Botom o' Elevator 2: The Revenge
8. First Bullsquid Encounter

Play more Half-Life, NOW.

♥♥♥
CrazyChicken
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Posts: 565


Beep Beep Boop


« Reply #13 on: January 12, 2009, 08:40:43 PM »

By the way everybody. I was going to release zm_blackmesa_b13 BUT the map's .vmf got corrput again so I have to redo the other verson I have which is zm_blackmesa_b10. (and yes there is a big gap I got lazy when I came close to release)

Edit:

I used the most update autosave (several of them were currup) but I found a pretty recent one anyway. Back to work!
« Last Edit: January 15, 2009, 11:13:57 PM by CrazyChicken »

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Release: ZM_BlackMesa1, TTT_Bank
Rotinaj
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Posts: 4107



« Reply #14 on: January 13, 2009, 03:23:31 AM »

That sucks. Sad
Citizen_001
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Posts: 2944


See signature for- HOLY SHIT MARPHY MADE A MISTAKE


« Reply #15 on: January 15, 2009, 02:15:22 AM »

I have yet to play this, I take interest in most new maps as I get bored out of my mind with the regulars that stay up on most servers.

What servers is this on? Anyone that doesn't have upgrades? (and not ice cave)

My ZM custom content

 
I'm think I have valid reasoning to be suspicious.
CrazyChicken
Poster

Posts: 565


Beep Beep Boop


« Reply #16 on: January 15, 2009, 11:11:10 PM »

I have yet to play this, I take interest in most new maps as I get bored out of my mind with the regulars that stay up on most servers.

What servers is this on? Anyone that doesn't have upgrades? (and not ice cave)
It's on the Gamer Union Server all the others haven't really told me yes or no...

By the way I'm working hard on the next release it will look a lot more like the Black Mesa Mod

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Release: ZM_BlackMesa1, TTT_Bank
CrazyChicken
Poster

Posts: 565


Beep Beep Boop


« Reply #17 on: February 12, 2009, 06:52:08 AM »

Good news! The next verson is coming soon! I worked really hard on this verson it looks ALOT better I added, fixed and changed a bunch of traps. I added a couple more objectives so surivors can't rush threw the map I made it so the ZM always starts with 225 resources because some servers start you with 1000 or more which is unfair. I plan on setting up a test server soon but I haven't installed windows on my server yet. In bad news I'm over the limit on 'entdata' on the compile log.  Sad

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Release: ZM_BlackMesa1, TTT_Bank
Lonewolf
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Posts: 197


{insert witty "upgrade to something!" here}


« Reply #18 on: February 12, 2009, 11:06:18 AM »

I believe that means you have to many entities........

V
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Posts: 1270


This visage, no mere veneer of vanity...


« Reply #19 on: February 12, 2009, 11:32:22 AM »

No he's just got 65.5% more than he needs.....

People should not be afraid of their governments.  Governments should be afraid of their people...
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Zombie Master  |  ZM  |  Custom Content  |  Release and WIP  |  Topic: [RELEASE] ZM_Blackmesa1_v2 [Test Server is down] « previous next »
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