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Zombie Master  |  Zombie Master  |  Custom Content (Moderator: McViolent)  |  Topic: Changing NPC Values In Hammer « previous next »
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Author Topic: Changing NPC Values In Hammer  (Read 992 times)
Dr. KillPatient
Poster

Posts: 64


Rawr.


« on: March 17, 2009, 03:25:08 pm »

I suppose the ZM NPCs have values in their lua/scripts/etc. For instance, an NPC would have a 'walkspeed' value set to, say, 50. In Hammer I theoretically could change the values by adding an extra keyvalue, in this case, 'walkspeed', and set it to another number. Do the ZM NPCs work that way?

Quote from: Joest
Immolators are exactly like Cadillacs. They make a loud noise and then they burst into flames.
LokiFoki
Poster

Posts: 1628


░▒▓█▓▒░ ░▒▓█▓▒░


« Reply #1 on: March 17, 2009, 05:06:50 pm »

I don't know if one can add keyvalues. Never heard of that.

Isn't the walkspeed determined by the animations and can't be changed easily?

-zm_darkride  65% finished

do what loki foki said
OneTooManyZombies
Build Tester
*
Posts: 9091


« Reply #2 on: March 18, 2009, 08:10:11 am »

Isn't the walkspeed determined by the animations and can't be changed easily?
Apparently so, according to cat and tGB.

I don't know about damage, but you can create a server plugin that does this.

it's like when you press on a calculator screen and it turns purple
trust me I know my shit
Dr. KillPatient
Poster

Posts: 64


Rawr.


« Reply #3 on: March 18, 2009, 01:17:03 pm »

I've seen the walkspeed increased in Smod. The walking animation is just speeded up in that case.

Quote from: Joest
Immolators are exactly like Cadillacs. They make a loud noise and then they burst into flames.
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