Welcome, Guest. Please login or register.
Did you miss your activation email?
November 28, 2014, 09:30:37 pm
Home Help Login Register
News: Zombie Master 2

Zombie Master  |  Zombie Master  |  Source code discussion  |  Topic: Source release (download link, etc.) « previous next »
Pages: [1] 2
Author Topic: Source release (download link, etc.)  (Read 47652 times)
Bad King Urgrain
Administrator
*****
Posts: 12744



« on: June 13, 2009, 08:05:54 am »

The Zombie Master source code (for ZM 1.2.1) has been released under the MIT license. In short, this means you can make code changes to ZM and release them, or build a new mod on top of the ZM code, and more.

For a more complete overview of what you can and cannot do, what tools you need, and other things you should know, check out the README text, which is available here and included in the download.

The code can be downloaded here: (last update to release: 13-06-'09)
Zombie Master source code self-extractor (10MB, 7-zip self-extractor, easiest)
Zombie Master source code archive (19MB, zip, use 7-zip to extract if you have problems and don't trust the above .exe)

ModDB should also have a download mirror.
« Last Edit: May 15, 2010, 10:14:16 am by Bad King Urgrain »
Secone
Build Tester
*
Posts: 4856



« Reply #1 on: June 13, 2009, 11:42:37 am »

Yee haw.
OneTooManyZombies
Build Tester
*
Posts: 9091


« Reply #2 on: June 13, 2009, 11:53:36 am »

Hoorah

Also the link for the readme is in there twice.

it's like when you press on a calculator screen and it turns purple
trust me I know my shit
Bad King Urgrain
Administrator
*****
Posts: 12744



« Reply #3 on: June 13, 2009, 12:00:24 pm »

I know. I really want people who download the code to read it.
Joest
Build Tester
*
Posts: 10976


ZM's Resident Furfag


« Reply #4 on: June 13, 2009, 02:32:25 pm »

Coolio.

I love cats. My cat ambushed me when I got out of the shower and attacked my dick.
worbat
Santaman
****
Posts: 13469


Fnar Fnar Fnar


« Reply #5 on: June 13, 2009, 02:42:35 pm »

Got a copy saved as a backup!

20:25 - Waluigi: Apparently everyone is freaking out about GFWL for no rason
rason
rason
Unknown
Build Tester
*
Posts: 4952


What did you learn?


« Reply #6 on: June 14, 2009, 08:57:33 pm »

When I extract the files, an error sounds off and the files don't show up. It says "unknown method" and only the folders show up. I think a kitten just died.

Mad Mints: >making plans for children before they're even born
Mad Mints: >implying she's not infertile from being punched in the uterus by my mind
Mad Mints: I'M HATING HER OVARIES TO DEATH
Bad King Urgrain
Administrator
*****
Posts: 12744



« Reply #7 on: June 14, 2009, 09:10:00 pm »

The downloaded zip should be 18.6 MB (19,518,773 bytes) as reported by windows in the file's properties.

You may also want to try using 7-zip to extract it, because that's what I used to compress it. I thought other unzip stuff worked on it too but it looks like it's hit or miss. That's what I get for using non-standard settings when compressing.

I'll see if I can add a download with more standard/foolproof compression without making it twice as big.

edit:
Added a self-extractor that should Just Work, has better compression, and seems to decompress faster to boot. I'll leave the zip link in for people who don't trust executables ever.
« Last Edit: June 14, 2009, 09:16:59 pm by theGreenBunny »
Unknown
Build Tester
*
Posts: 4952


What did you learn?


« Reply #8 on: June 14, 2009, 09:18:12 pm »

I knew you really loved us.

Mad Mints: >making plans for children before they're even born
Mad Mints: >implying she's not infertile from being punched in the uterus by my mind
Mad Mints: I'M HATING HER OVARIES TO DEATH
fifi
Poster

Posts: 585


« Reply #9 on: June 14, 2009, 09:19:29 pm »

Using stock winzip works. I had errors with RAR and 7zip.

Zombie Master Black Edition
http://www.zmbe.org

Official Moddb Page and forum
http://www.moddb.com/mods/zombie-master-black-edition/forum
Joest
Build Tester
*
Posts: 10976


ZM's Resident Furfag


« Reply #10 on: June 14, 2009, 09:32:43 pm »

Hmm. I had no errors with 7zip.

I love cats. My cat ambushed me when I got out of the shower and attacked my dick.
Ickus
Poster

Posts: 80


Hello? Hello.


« Reply #11 on: August 02, 2009, 12:44:05 am »

Quick question; Can you work with the code using Microsoft Visual C++ 2008 Express Edition?
« Last Edit: August 02, 2009, 12:57:18 am by Ickus »

Imagination is more important than knowledge. - Albert Einstein
Bad King Urgrain
Administrator
*****
Posts: 12744



« Reply #12 on: August 02, 2009, 07:33:59 am »

You would have to fix a potentially large number of errors caused by the changes that happened from VS 2003 to VS 2008. As it is, only VS 2003 (express or otherwise) will compile it without modification.
OrtVouslex
Poster

Posts: 50


« Reply #13 on: April 02, 2010, 01:30:39 pm »

Hello, the links are not working for me. I would like to know if there is any mirror for them.

Thank you.
Bad King Urgrain
Administrator
*****
Posts: 12744



« Reply #14 on: April 02, 2010, 02:28:25 pm »

I've reuploaded the files to a different location and fixed the links to point there, so they should now work.
OrtVouslex
Poster

Posts: 50


« Reply #15 on: April 02, 2010, 03:32:31 pm »

Thank you very much, the links' updates are immensely appreciated. Thanks!
leomartin6
Poster

Posts: 1


« Reply #16 on: April 22, 2010, 05:21:25 am »

Thanks for the links. I was searching them. i hope they work the way i require.

leomartin6
owenbrod
Poster

Posts: 1


« Reply #17 on: April 27, 2010, 04:13:50 pm »

how do you dowload the game?
Bad King Urgrain
Administrator
*****
Posts: 12744



« Reply #18 on: April 27, 2010, 04:50:12 pm »

http://www.google.com/search?q=zombie+master+download

Man, the internet is hard to use.
Boler
Poster

Posts: 584


Forum Antagonist


« Reply #19 on: May 13, 2010, 04:24:51 am »

ok....im going to ask my stupid question....

After reading the readme I didnt see any clear program that I could use to mess around with teh' sourcecode.

It specified .NET 2003 was needed, but if I remember thats just a framework isnt it? I have visual c# 2008, which im guessing is nowhere close to what I'm looking for. What program do I need to get to see some raw if/else code here?

Im not too far into coding yet, but I'm asking because this game kicks ass (and because I genuinly dont know where to find this stuff even after googling) and I want to try to figure out how to mess with this source code. Figure a question can't hurt, unless it's going to be sarcastically answered.

Which I hope is not the case. Sorry for the necro, this seemed like the most relavent place to post it.

- Carried physics objects should no longer do damage (future spinoff TTT: Black Edition will have physics objects that deal twice as much damage and fire rockets)
Pages: [1] 2  
Zombie Master  |  Zombie Master  |  Source code discussion  |  Topic: Source release (download link, etc.) « previous next »
Jump to:  


Login with username, password and session length

Powered by SMF 1.1.19 | SMF © 2013, Simple Machines
Page created in 0.048 seconds with 19 queries.