Trouble in Terrorist Town - General discussion

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Bad King Urgrain:
Disaster strikes in the Terrorist team! These plucky bomb-planting freedom fighters have traitors in their midst who are looking to kill them all! But who are the traitors... and who will come out of this alive?

What is TTT?
Trouble in Terrorist Town (TTT) is a gamemode for Garry's Mod 10. It's about a group of Terrorists who have traitors among them that are out to kill everyone who's not a traitor.

A small number of players (2 to 4) is selected as Traitors, who have to kill all the Innocent players (meaning those who were not picked). Those innocents know there are people out to get them, and they're in the majority, but they do not know who the traitors are. The innocents just have to survive, which means finding out who the traitors are and killing them before they kill you. Of course everyone is holding a big gun, and everyone looks suspicious...

Traitors have the element of surprise if they can keep their identity secret, and they get to pick one or two items of special equipment to help them. When a player is killed, this is not announced and shown on the scoreboard until someone confirms the death by finding the body and searching it. Innocents must keep their eyes open to catch Traitors in the act, or use the clues they find on dead bodies to identify the killer.

Of course, if you get killed early on it can be a bit boring to sit out the rest of the round. To keep things interesting, spectators can press E (use) on physics props to "possess" them and move them around, perhaps to affect the game in creative ways.

See also the Trouble in Terrorist Town website at, and for screenshots check out the TTT moddb profile.

How do I play?
Follow/check these steps:
1. You need to have Garry's Mod 10 on Steam.

2. You need Counter-Strike Source installed (and mounted in gmod, which is usually automatic).

3. Then, all you need to do is join a gmod server that runs TTT. Everything else you need will be automatically downloaded for you (TTT itself is small, maps may be large).

You can find a tutorial on how to play on the site or by pressing F1 after you join a server.

TTT is included with GMod.

Lists of changes are posted in the latest release thread whenever a TTT update becomes available.

TTT is a Fretta-compatible gamemode. If you want to run a TTT server but don't want Fretta, disable the voting using fretta_voting 0 in your server.cfg.

Servers may run the in-development version of TTT by regularly grabbing it from the gmod SVN server.

Servers may be found using the GMod server browser and sorting on the "Game" column, then finding servers that are running the game "terrortown".

Note that there are no "official" servers and any server advertising itself as such is lying.

Making maps
Trouble in Terrorist Town mapping guide

Mapping questions thread

Making non-TTT maps compatible
You can do this using a sandbox tool included with TTT. Check out the Rearm guide for more.

Map download links
TTT specific maps:
ttt_TheThing by Notary.
ttt_canyon by JossiRossi.
ttt_cluedo by JossiRossi.
ttt_icarus by Tyrant T100.
ttt_district by Finparasite.
ttt_underground by Solid Shadow.
ttt_borders by Alters.
ttt_enclave by darkhazz.

Check out this thread for maps originally made for other games/mods, that have been "rearmed" with weapon placement for TTT.

Map compatibility
TTT is compatible out-of-the-box with maps from certain other games/mods:
- CS:S maps (rearm scripts for all official CS:S maps are included with TTT).
- ZM maps.
- HL2DM maps (less than ideal weapon and ammo placement unless a rearm script is present).
- TF2 maps also work, though be careful with multi-stage CP maps where players might spawn in an "inactive" closed-off part of the map.

Any map can be made compatible by creating a "rearm script", which is a script containing weapon, ammo, and player spawn locations. A GMod sandbox tool that makes this easy is included with TTT, and there's a guide for it here.


Thanks for all the hard work on this, can't wait to try it once I get gmod. If it's anything like SK on ZM then it should be a good laugh :D.

Bad King Urgrain:
With the clean thread comes a new version:

- Weapon balance:
  * Leg and arm shots result in 50% of the damage instead of 20%.
  * MAC10 now has a small spread but lots of recoil.
  * Shotgun damage increased a tad.
  * Headshots from MAC10 and Shotgun now do 3x damage instead of 2x.
  * Carbine can shoot a tad faster.

- Improved spectator mumbling of special characters to prevent leetspeak and such.

- Internal improvements to grenade code to make it relatively easy to add more.

Trouble in Terrorist Town v130909



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