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Zombie Master  |  ZM  |  Custom Content  |  Release and WIP  |  Topic: [RELEASE] zm_fission « previous next »
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Author Topic: [RELEASE] zm_fission  (Read 731 times)
Born2Evil
Poster

Posts: 18


« on: January 25, 2010, 05:55:05 PM »

zm_fission is finally finished!

Here is the backstory that I just copypasta'd from the map's .txt:
"...Many years later after the Black Mesa incident...
Even as the war between rebels and Combines begin to die out, there are still many things to do than just fighting the enemy. One of these particular jobs include clearing out sites that the Combines have left their mark on. You and several others were assigned to investigate an old, abandoned factory that some time ago fused with a very large Combine military headquarters.

However, upon entering, you find that the factory clearly wasn't empty. Zombies controlled by an evil presence inhabit the area and has managed to trap your group inside. Your new mission is simple: Find a way out."











http://www.mediafire.com/?em1crzzytyj
http://www.mediafire.com/?wztmhzwjzvj
« Last Edit: July 01, 2010, 07:21:14 PM by Born2Evil »
Marauder8
Poster

Posts: 3904


Future Emperor of Antarctica


« Reply #1 on: January 25, 2010, 05:57:52 PM »

Wow, thanks for explaining, now I know what this map is about!

If you are trying your best and failing, then you obviously aren't good enough.
Born2Evil
Poster

Posts: 18


« Reply #2 on: January 25, 2010, 05:59:51 PM »

Yup
Citizen_001
Poster

Posts: 2944


See signature for- HOLY SHIT MARPHY MADE A MISTAKE


« Reply #3 on: January 25, 2010, 08:37:15 PM »

Nope

My ZM custom content

 
I'm think I have valid reasoning to be suspicious.
Psycho Fox
Poster

Posts: 49



« Reply #4 on: January 25, 2010, 09:51:51 PM »

Lol judging from the first answers,Taters fails again!
Born2Evil
Poster

Posts: 18


« Reply #5 on: February 07, 2010, 04:35:56 PM »

A little more preview and size comparison of the map

biomech
Poster

Posts: 41


[LIVE ㋫㋷㋗㋷][LOVE HARUKO]


« Reply #6 on: February 07, 2010, 06:29:35 PM »

Looks like you forgot add some textures on a map. =3

I know everyone.
I've been everywhere.
I know everything.
Because I'm everybody.
that guy
Poster

Posts: 1071



« Reply #7 on: February 16, 2010, 01:42:29 AM »

These dev textures actually look kind of cool unlike cats maps.

Wait a second, these arent even dev textures it's nothing booo.
« Last Edit: February 16, 2010, 01:43:30 AM by that guy »

If at first you don't succeed, try, try, again. Then quit. There's no use in being a damn fool about it.<br /><br />-- W.C. Fields
ShinobiRAGE
Poster

Posts: 39



« Reply #8 on: February 16, 2010, 02:30:43 PM »

I do like the brush work, textures, eh, its fine for now.

Born2Evil
Poster

Posts: 18


« Reply #9 on: July 01, 2010, 04:05:23 PM »

Finally finished! Look at the original post that I updated.
C.Mong
Poster

Posts: 209


MANG


« Reply #10 on: July 01, 2010, 04:33:28 PM »

So.. Where is the download link?
Born2Evil
Poster

Posts: 18


« Reply #11 on: July 01, 2010, 07:21:52 PM »

It's right there on the first post, don't you see it?
Totally didn't just edit that in
DrummerX
Poster

Posts: 16


« Reply #12 on: July 17, 2010, 01:33:46 PM »

Love the map but kinda don't like the fact that you dont' know how much time you have left in the climb up the last portion.

The zombie spawns can easily be spammed and made the map nearly impossible once that is done, i'll prolly change the spawn delay in the map cfg for this, but just letting you know.

For the last portion, maybe instead of it being timmed, maybe a rising pool  of acid?, otherwise a timmer would be good too.

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