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May 21, 2013, 07:43:48 pm
News:
Zombie Master 2 discussion
Zombie Master
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ZM2
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General Discussion
(Moderator:
McViolent
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ZM2 Content Thread
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Topic: ZM2 Content Thread (Read 45838 times)
Marphy Black
The Best Forum Member
Posts: 3586
Let's go kick some civilian ass!
«
Reply #40 on:
August 02, 2010, 11:46:13 am »
Quote from: Tannerbondy on August 02, 2010, 11:15:20 am
How is this coming along?
If you are in immediate need of the models, I won't be able to work on them for the next couple of days, but I'll have time during the rest of the week.
"
You are what I eat,
So much flesh, so much meat...
"
http://steamcommunity.com/id/Revenant100
McViolent
Moderator
Posts: 7555
«
Reply #41 on:
August 16, 2010, 11:58:56 am »
It looks like I'll be looking for an animator willing to reanimate the zombies for ZM2. Could you send me the zombie SMDs, Marphy or tGB?
McViolent
Moderator
Posts: 7555
«
Reply #42 on:
September 01, 2010, 08:14:20 am »
-snip-
«
Last Edit: September 01, 2010, 08:16:06 am by Tannerbondy
»
Z3RO
ZM2 Developer
Posts: 1251
Smoke Geometry all day, Every Day.
«
Reply #43 on:
September 01, 2010, 08:15:14 am »
Mp5k.
And here's the new Remington 870 I'm currently working on.
«
Last Edit: September 01, 2010, 08:16:20 am by Z3RO
»
Quote from: Pi Mu Rho on December 29, 2011, 09:23:00 am
We drag children off the streets, chain them up in the basement and whip them until they produce normal maps by hand. You know, the usual way.
Killroy
Build Tester
Posts: 1605
«
Reply #44 on:
September 01, 2010, 10:33:52 am »
Those look absolutely magnificent.
Quote from: Dinner on October 13, 2011, 03:21:37 am
I clicked on that link, but quickly closed the tab before it loaded upon realizing that the file name was whalecock.jpg.
niko112112
Poster
Posts: 37
«
Reply #45 on:
September 01, 2010, 02:59:43 pm »
Those looks good. Btw, Tanner could u post a list what u are still planning for ZM2?
It's not my fault that I write things wrong. My native languange isn't english.
Z3RO
ZM2 Developer
Posts: 1251
Smoke Geometry all day, Every Day.
«
Reply #46 on:
September 02, 2010, 12:46:15 am »
870 is finished and uploaded.
Also I have Estuine's permission to use his Uvs, so this one is coming aboard.
Quote from: Pi Mu Rho on December 29, 2011, 09:23:00 am
We drag children off the streets, chain them up in the basement and whip them until they produce normal maps by hand. You know, the usual way.
Z3RO
ZM2 Developer
Posts: 1251
Smoke Geometry all day, Every Day.
«
Reply #47 on:
September 02, 2010, 11:40:53 pm »
Done/uv'd and uploaded.
Quote from: Pi Mu Rho on December 29, 2011, 09:23:00 am
We drag children off the streets, chain them up in the basement and whip them until they produce normal maps by hand. You know, the usual way.
McViolent
Moderator
Posts: 7555
«
Reply #48 on:
September 03, 2010, 12:23:46 am »
I guess that will replace The Moon's machete. Awesome work!
Joest
Build Tester
Posts: 10699
ZM's Resident Furfag
«
Reply #49 on:
September 03, 2010, 01:53:00 am »
Zero's models coming to ZM on the Orange Box engine:
Quote from: Weighted Companion Cube on January 16, 2010, 04:52:52 am
I love cats. My cat ambushed me when I got out of the shower and attacked my dick.
Z3RO
ZM2 Developer
Posts: 1251
Smoke Geometry all day, Every Day.
«
Reply #50 on:
September 03, 2010, 01:53:47 am »
Quote from: Pi Mu Rho on December 29, 2011, 09:23:00 am
We drag children off the streets, chain them up in the basement and whip them until they produce normal maps by hand. You know, the usual way.
Flaming Monkey
Poster
Posts: 2081
«
Reply #51 on:
September 03, 2010, 01:59:12 am »
Is the handle supposed to look like that?
Quote from: Marauder8[UK] on June 29, 2010, 09:42:31 pm
And I Marauder. Me scared big bright in sky, it make hot.
McViolent
Moderator
Posts: 7555
«
Reply #52 on:
September 03, 2010, 02:02:08 am »
Quote from: Z3RO on September 03, 2010, 01:53:47 am
http://i46.photobucket.com/albums/f137/WINGEPYON9/
wiprender-1.jpg
Z3RO
ZM2 Developer
Posts: 1251
Smoke Geometry all day, Every Day.
«
Reply #53 on:
September 03, 2010, 03:06:23 am »
Pretty much done, just need to uv it.
«
Last Edit: September 03, 2010, 03:12:25 am by Z3RO
»
Quote from: Pi Mu Rho on December 29, 2011, 09:23:00 am
We drag children off the streets, chain them up in the basement and whip them until they produce normal maps by hand. You know, the usual way.
Z3RO
ZM2 Developer
Posts: 1251
Smoke Geometry all day, Every Day.
«
Reply #54 on:
September 04, 2010, 12:07:36 am »
Mossberg is uv'd and uploaded, on to the next one.
Quote from: Pi Mu Rho on December 29, 2011, 09:23:00 am
We drag children off the streets, chain them up in the basement and whip them until they produce normal maps by hand. You know, the usual way.
Z3RO
ZM2 Developer
Posts: 1251
Smoke Geometry all day, Every Day.
«
Reply #55 on:
September 04, 2010, 01:09:23 am »
Quote from: Pi Mu Rho on December 29, 2011, 09:23:00 am
We drag children off the streets, chain them up in the basement and whip them until they produce normal maps by hand. You know, the usual way.
Z3RO
ZM2 Developer
Posts: 1251
Smoke Geometry all day, Every Day.
«
Reply #56 on:
September 04, 2010, 06:51:00 am »
Quote from: Pi Mu Rho on December 29, 2011, 09:23:00 am
We drag children off the streets, chain them up in the basement and whip them until they produce normal maps by hand. You know, the usual way.
Z3RO
ZM2 Developer
Posts: 1251
Smoke Geometry all day, Every Day.
«
Reply #57 on:
September 04, 2010, 07:46:09 am »
Quote from: Pi Mu Rho on December 29, 2011, 09:23:00 am
We drag children off the streets, chain them up in the basement and whip them until they produce normal maps by hand. You know, the usual way.
worbat
Santaman
Posts: 13333
Fnar Fnar Fnar
«
Reply #58 on:
September 04, 2010, 10:15:11 am »
A knife? But zombies don't bleed.
20:25 - Waluigi: Apparently everyone is freaking out about GFWL for no rason
rason
rason
Citizen_001
ZM2 Developer
Posts: 3913
Male_07
«
Reply #59 on:
September 04, 2010, 11:40:23 am »
Quote from: worbat on September 04, 2010, 10:15:11 am
A knife? But zombies don't bleed.
?
1200+ hours in Source SDK, and the Source engine is still a mystery.
Quote from: Dinner
The first time you see him he comes onto you so hard.
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