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News: Zombie Master 2 discussion

Zombie Master  |  ZM2  |  General Discussion (Moderator: McViolent)  |  Topic: ZM2 Content Thread « previous next »
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Author Topic: ZM2 Content Thread  (Read 45864 times)
Marphy Black
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Let's go kick some civilian ass!


« Reply #40 on: August 02, 2010, 11:46:13 am »

How is this coming along?
If you are in immediate need of the models, I won't be able to work on them for the next couple of days, but I'll have time during the rest of the week.

"You are what I eat,
So much flesh, so much meat...
"
http://steamcommunity.com/id/Revenant100
McViolent
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« Reply #41 on: August 16, 2010, 11:58:56 am »

It looks like I'll be looking for an animator willing to reanimate the zombies for ZM2. Could you send me the zombie SMDs, Marphy or tGB?
McViolent
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« Reply #42 on: September 01, 2010, 08:14:20 am »

-snip-
« Last Edit: September 01, 2010, 08:16:06 am by Tannerbondy »
Z3RO
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Smoke Geometry all day, Every Day.


« Reply #43 on: September 01, 2010, 08:15:14 am »

Mp5k.

And here's the new Remington 870 I'm currently working on.
« Last Edit: September 01, 2010, 08:16:20 am by Z3RO »

We drag children off the streets, chain them up in the basement and whip them until they produce normal maps by hand. You know, the usual way.
Killroy
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« Reply #44 on: September 01, 2010, 10:33:52 am »

Those look absolutely magnificent.

I clicked on that link, but quickly closed the tab before it loaded upon realizing that the file name was whalecock.jpg.
niko112112
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« Reply #45 on: September 01, 2010, 02:59:43 pm »

Those looks good. Btw, Tanner could u post a list what u are still planning for ZM2?

It's not my fault that I write things wrong. My native languange isn't english.
Z3RO
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Smoke Geometry all day, Every Day.


« Reply #46 on: September 02, 2010, 12:46:15 am »

870 is finished and uploaded.
Also I have Estuine's permission to use his Uvs, so this one is coming aboard.

We drag children off the streets, chain them up in the basement and whip them until they produce normal maps by hand. You know, the usual way.
Z3RO
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Posts: 1251


Smoke Geometry all day, Every Day.


« Reply #47 on: September 02, 2010, 11:40:53 pm »

Done/uv'd and uploaded.

We drag children off the streets, chain them up in the basement and whip them until they produce normal maps by hand. You know, the usual way.
McViolent
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« Reply #48 on: September 03, 2010, 12:23:46 am »

I guess that will replace The Moon's machete. Awesome work!
Joest
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ZM's Resident Furfag


« Reply #49 on: September 03, 2010, 01:53:00 am »

Zero's models coming to ZM on the Orange Box engine:



I love cats. My cat ambushed me when I got out of the shower and attacked my dick.
Z3RO
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Smoke Geometry all day, Every Day.


« Reply #50 on: September 03, 2010, 01:53:47 am »


We drag children off the streets, chain them up in the basement and whip them until they produce normal maps by hand. You know, the usual way.
Flaming Monkey
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« Reply #51 on: September 03, 2010, 01:59:12 am »

Is the handle supposed to look like that?

And I Marauder. Me scared big bright in sky, it make hot.
McViolent
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« Reply #52 on: September 03, 2010, 02:02:08 am »

Z3RO
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Smoke Geometry all day, Every Day.


« Reply #53 on: September 03, 2010, 03:06:23 am »

Pretty much done, just need to uv it.
« Last Edit: September 03, 2010, 03:12:25 am by Z3RO »

We drag children off the streets, chain them up in the basement and whip them until they produce normal maps by hand. You know, the usual way.
Z3RO
ZM2 Developer
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Posts: 1251


Smoke Geometry all day, Every Day.


« Reply #54 on: September 04, 2010, 12:07:36 am »

Mossberg is uv'd and uploaded, on to the next one.

We drag children off the streets, chain them up in the basement and whip them until they produce normal maps by hand. You know, the usual way.
Z3RO
ZM2 Developer
*****
Posts: 1251


Smoke Geometry all day, Every Day.


« Reply #55 on: September 04, 2010, 01:09:23 am »


We drag children off the streets, chain them up in the basement and whip them until they produce normal maps by hand. You know, the usual way.
Z3RO
ZM2 Developer
*****
Posts: 1251


Smoke Geometry all day, Every Day.


« Reply #56 on: September 04, 2010, 06:51:00 am »


We drag children off the streets, chain them up in the basement and whip them until they produce normal maps by hand. You know, the usual way.
Z3RO
ZM2 Developer
*****
Posts: 1251


Smoke Geometry all day, Every Day.


« Reply #57 on: September 04, 2010, 07:46:09 am »


We drag children off the streets, chain them up in the basement and whip them until they produce normal maps by hand. You know, the usual way.
worbat
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Fnar Fnar Fnar


« Reply #58 on: September 04, 2010, 10:15:11 am »

A knife? But zombies don't bleed.

20:25 - Waluigi: Apparently everyone is freaking out about GFWL for no rason
rason
rason
Citizen_001
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Male_07


« Reply #59 on: September 04, 2010, 11:40:23 am »

A knife? But zombies don't bleed.
?

1200+ hours in Source SDK, and the Source engine is still a mystery.


Quote from: Dinner
The first time you see him he comes onto you so hard.
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Zombie Master  |  ZM2  |  General Discussion (Moderator: McViolent)  |  Topic: ZM2 Content Thread « previous next »
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