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Zombie Master  |  ZM  |  Custom Content  |  Release and WIP  |  Topic: [Release] zm_degenerate « previous next »
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Author Topic: [Release] zm_degenerate  (Read 269 times)
Branpuff
Poster

Posts: 13


« on: July 20, 2010, 12:49:14 AM »

http://www.filefront.com/17133667/zm_degenerate.bsp

All of the screenshots on this page are up to date with the current version, except for a different skybox.

http://www.zombiemaster.org/smf/index.php?topic=9933.msg390925#msg390925
« Last Edit: July 21, 2010, 06:48:29 PM by Branpuff »
DrummerX
Poster

Posts: 16


« Reply #1 on: July 21, 2010, 05:02:36 PM »

getting a 404 file not found at filefront.
Branpuff
Poster

Posts: 13


« Reply #2 on: July 21, 2010, 06:48:46 PM »

The link's fixed, so it should be working now.
Psycho Fox
Poster

Posts: 49



« Reply #3 on: July 24, 2010, 09:44:23 AM »

So, this is still being worked on,right?
Because having to hold out for 5 minutes for 3 times in a row on such a small map is a bad idea imho. (Especially with a "person must stay behind to open door" - trap right  at the brginning. Unless that person can survive, in that case you can forget the previous sentence.)
The map LOOKS nice, but you should make it longer, and have round length not just being boosted up by really long survival times.
Branpuff
Poster

Posts: 13


« Reply #4 on: July 24, 2010, 07:58:52 PM »

Thanks for the feedback! I'll be sure to include these in my next version of it. Were there any parts of geometry that stuck out as not looking like they belonged there or anything?
Tannerbondy
Junior Build Tester
*
Posts: 7225



« Reply #5 on: July 25, 2010, 12:52:01 AM »

You could have just edited the old thread instead of making a new one.
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